The new presentation of Monster Hunter Rise proves that this is more than just a divestiture.
“Monster Hunter: World” has the potential to split this flagship Capcom series into two. The world has deviated from the rest of the series in many ways-the game has taken steps that are more approachable, easy to use, and generally attractive to Western markets. As we all know, this is a huge success and continues to be Capcom’s best-selling game ever.
This puts Monster Hunter Rise in an interesting position. Although it has not been announced, it is not entirely secret that the world will inevitably have a direct sequel, because “World” lists Rise as an intermediate game. Its placement on a portable Nintendo handheld computer makes its core mission obvious: it will continue to use the slightly blunt Monster Hunter, which has been a big success in Japan.
However, after playing, it is clear that this is not just a sequel to the former World Monster Hunter title. The classic style of these games and the smooth, smooth experience of World blend in more balance-everything is better. There is a limited time demo on Nintendo eShop, we recommend you try it yourself.
So, for example, the player has great freedom of movement in the world style, which means you can gather and heal while moving on the seamless map of the game. Another return to quality of life change is the injury number that allows you to understand the injury suffered and its effects.
These are the first improvements in the world, and in some cases even annoyed the original fans. World’s great victory is proof of the value of these changes-so now, they feel as if they belong to them and have been re-transplanted into it. It has a monster hunter atmosphere, and has the mood and feeling of a pre-war world champion.
indeed so. This is a game about balance: it is both the sequel to the Ultimate Edition of Monster Hunter World and the sequel to Monster Hunter World. This is not an incidental story, but it is definitely a fully functional continuation of the rest of the Monster Hunter series. The Switch will not change briefly because there are some trivial branches here-this is the real deal.
This emotion includes how the game looks and runs. This is a Switch game, so it looks obviously not as good as MHW. But this can also run on Capcom’s powerful RE Engine, just like the recent Resident Evil title. Focus on smooth performance to achieve great results, combined with new gameplay, such as the enhanced mobility of Wirebug gadgets and the ability to actively ride certain powerful beasts you are looking for, so you can use them to attack Other goals or just travel through the world.
Although the focus of the demonstration is limited, but especially the use of Wirebug to demonstrate the enthusiasm of the game in the development and iteration process. It provides completely different aerial mobility and seems to be particularly useful for chasing monsters that can fly into the sky. Combined with features such as wall-jumping and specific Wirebug-driven weapon combinations, one can see huge depth potential.
When it was announced, I was surprised in many ways to find that the name of Switch, Rise, appeared before the inevitable next-generation MHW2. But, you can see everything right now, it’s all bit by bit-this is a stepping stone after World, experimenting with new ideas and concepts in a bold way, while also incorporating some of the older elements that Capcom knows fans like . I strongly recommend that you try the demo and experience the crazy fighting for yourself-and can’t wait for March to arrive so I can go all out.