Before Fromsoftware got us to pull our hair trying to overcome their video games, Ninja Gaiden could boast of being one of the most difficult sagas in history. Today it is still a torture to face the challenges of the franchise born in 1988 and the truth is that it is more alive than ever.
However, in Tecmo they did not have in mind that the players ended up desperately or breaking the controls before their adventures. The lateral scroll action with Ryu Hayabusa shot its difficulty by a simple error, As Masato Kato acknowledgeddeveloper of several deliveries:
“Mr. Yoshizawa directed the action part of the first game, but in reality that [la dificultad] It was something that a programmer implemented that way by accident. However, they did not try to correct it. It was like: 'huh, either is so bad.' (Risas)”.
Thus, some person in charge of Ninja Gaiden, whose name we do not know, was the author that the line of creation of each title has aim to be extremely complicated. In Tecmo they gave that point of view for the simple fact that it seemed funny, but it is clear that the community has not laughed so much since then.
On the other hand, Kato was also questioned about the Ninja Ryūkenden name to Ninja Gaiden in western territories. Once again, it seems that in the study decisions were based on arbitrary criteria:
“Simply [lo escogimos] Because it sounded great. (Laughs) Regardless of whether it was an original or secondary story, anything was worth as it sounded, I guess. Our planning team broke their heads trying to translate 'Ryūkenden' into English, and they had many ideas, but in the end they did not find a translation that really gave in the nail. “
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