Moving from one engine to another is usually anything but trivial. The solo developer of the survival shooter Road to Vostok pulled it off and ported his game from Unity to Godot.
He started about three months ago A playable version is now available as a demo. How far is the game and what has changed?
How far is Road to Vostok?
There is still no release date for the single-player shooter, which contains elements from Tarkov, but also from Stalker. It takes place in the post-apocalypse, you fight your way through a life-threatening zone between Finland and Russia, fight against hostile NPCs and are always threatened by permadeath.
The game was originally supposed to run on the Unity engine, but a few months ago it introduced new guidelines that would have required developers to pay an amount for each installation. This change was withdrawn after major public outcrybut some developers have lost trust in Unity – including Antti, the developer behind Road to Vostok.
Therefore, according to his own statements approximately 600 hours spent completely transferring his previous game to the free Godot engine. You can see what it looks like now in the update video, in which Antti also explains in detail why he decided to switch and not rely on Unreal Engine 5:
Link to YouTube content
This is how you play it yourself: The new demo version 3 is available Steam available to everyone. It contains the same content as in the last public demo, only now on Godot. Two maps, seasons, dynamic weather, times of day and so on are already included.
Have you had your eye on the survival shooter Road to Vostok for a while? Are you interested in such hardcore games in single player form or do you prefer PvP like in Escape From Tarkov? Please let us know what you think of the title and the new demo and how you like the new gameplay from the Godot engine shown.