Game development is often a risky business. Sometimes a single sales flop or a project that became too expensive during development is enough for the studio behind it to close down forever. Many teams are just hanging on from one project to the next. Fortunately, not every flop has to mean the complete end for a studio. Sometimes at least a small core of employees can try to start over. But such luck in misfortune is rare, as a look at some of the games of the past few years that have ruined their studios shows. After Daedalic’s Gollum disaster: The state of the Europe games industry Probably the greatest tragedy of this list is that by no means all of them were bad games. Some were actually really good, some even outstanding. Others were actually a complete flop, including in terms of content.