Gaming News This free shooting game is crazy and destroys everything in its path! We tried The Finals
During the crazy night of the Game Awards, The Finals, an FPS dreamed up by Battlefield veterans, was unexpectedly released. Of course we downloaded it straight away, so here are our impressions.
After the great success of the open beta – 7.5 million of players overall -, The Finals is back for its official release… The free-to-play FPS dreamed up by Battlefield veterans used the Game Awards to announce the news. The title is now available on PC (Steam), PS5 and Xbox Series X|S and his promise is something to seduce. The aim here is to steal as much money as possible by changing (i.e. destroying) the decor to your advantage – against the backdrop of a completely crazy TV show.
The biggest “break”
To start, The Finals features two main game modes: Quick Cashing, a 3v3v3 where you have to collect a chest and then transport it to a cashing point, and Rain of Coins, a more relaxed experience – with an additional team of third parties – where currency is collected both in chests and on the corpses of enemies. In any case, the title from Embark Studio (aha) takes you to playing fields where The majority of the decor is destructible. So you can send a gas cylinder to the facade of a building to get to the trunk, or even collapse an entire floor in the enemies’ faces… The maps also contain plenty of explosives, often stored in balloons suspended in the air! You can grab these explosives and then throw them back using “telekinesis.”
The mayonnaise from The Finals still needs a lot here. In Cash Mode, players meet at a clearly marked point, the chest, which remains highlighted until a team scoops up its contents. And Depending on your position in the race (hunter | hunted), the dynamic changes completely. When you’re defending the loot, The Finals feels like tower defense: in the middle weight class, for example, there’s a sticky grenade that makes a ball of material look like it could block the frame of a door. Better yet, the Heavy class can deploy a Pistogluon that fires the same projectiles repeatedly. Conversely, the strong character relies on heavy firepower when attacking (with slower movements in return). The Featherweight, on the other hand, is much faster than average and has the ability to use a grappling hook. However, its resistance is quite limited.
Teamwork comes first
Ultimately: The finale is An experience that focuses on both your management of the environment and the composition of your team (especially in the collection). Obviously, on the path that separates you from the rally point, it’s an advantage to have the large Heavy-class shield while a Plume shields himself with the money. In short, Coop is the focus – and we advise you to play with friends rather than just anyone. Especially because there is no instant respawn in the finals! When you die: 20 seconds separate you from the world of the living (unless one of your colleagues resurrects you). Additionally, the time to kill – “TTK” – is slower than in Call of Duty, but recharging your life takes significantly longer. It’s a little confusing at first, but it’s a way to encourage us to build something rather than do something. An approach that makes sense for cashing, but a little less so for Rain of Coins.
Overall, we really enjoyed this first session with The Finals. Technically it’s super clean (even if the art direction isn’t always the same), as is the shooting feel. In fact, the title’s greatest strength – its destruction of the setting – is somehow also its greatest flaw. Sometimes the arguments develop into something very special because – without warning – we crash into a building at the corner of our nose and have to wait 20 seconds before we come back to life. Of course it’s not fun at the time, but the next moment we can’t wait to get back in the game and find a creative way to tip the scales… by blowing everything up.