This is how the cyberpunk makers continue despite the corona crisis

Geralt of Sanctuary

This is how the cyberpunk makers continue despite the corona crisis

Continue, corona, Crisis, Cyberpunk, makers


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How does game development work when everyone has to stay at home? This question is answered by Maurice in this podcast, with two of our dearest guests: Senior Quest Designer Philipp Weber and Senior Level Designer Miles Tost from CD Projekt Red. Both are currently working on Cyberpunk 2077, and both have to do it in their home office.

In this episode, they tell, among other things, how CD Projekt Red reacted to the corona crisis, how Philipp manipulates ice-cold new colleagues as if they were players on a quest, and how Miles heroically tries to ensure that the Q&A testers are guaranteed to be incredibly funny and humorous Cheer up bugfix messages! Meanwhile, Maurice desperately tries to see discord between the two too harmonious and dutiful developers and to elicit a juicy leak to cyberpunk from them. In the end he does it … almost. Somehow. Well. Hear yourself:

We're also exploring some of the bigger mysteries of the gaming scene. For example: How did Miles manage to outsmart the Cyberpunk engine so that the player could be Batman? And above all: What does Dr. Twitter's account actually have now? Oetker to do with Cyberpunk 2077? (*)

(* Disclaimer: We may not find satisfactory answers to all questions. But we tried!)

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