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This is how the studio creates gruesome scenes

oriXone by oriXone
June 21, 2022
in News
0

How do you create a visceral and believable horror gore vibe in The Callisto Protocol? The studio reveals its secret recipe, which is the same as that of the developers of Mortal Kombat…

Horror and blood should be omnipresent in The Callisto Protocol, the new game from the father of Dead Space. Anyway, the latest gameplay video goes in that direction with dismemberments in spades. Chris Stone, Creative Director, gives us a behind-the-scenes look at how horror and gore scenes are made.

The Callisto Protocol is inspired by real life

PCGamesN was able to speak to Chris Stone, Chief Creative Officer at Striking Distance, about the Callisto protocol. A survival horror that follows in the footsteps of Dead Space. Teams don’t spare themselves and have gone so far as to see real examples of horror and gore.

We studied many real examples of horror and gore. While these examples were far less fun to research, they were some of the most impactful and valuable content for creating realistic visuals and experiences.

This approach is not isolated, but it can have serious effects on people. A developer of Mortal Kombat 11 paid the price and shared this experience with my box

. This person in charge of the cutscenes had to see a therapist who diagnosed him with post-traumatic stress disorder. He had extremely vivid and violent dreams, he could not sleep and would stay awake for days to avoid these nightmares.

Callisto Protocol is inspired by real horror, games (Resident Evil, Dead Space) and movies (John Carpenter's The Thing...).

Other inspirations (Resident Evil, The Thing, Dead Space…)

Real life isn’t the only thing Striking Distance relies on. He claims to belong to survival horror by citing tenors of the genre like Resident Evil or Silent Hill “obvious influences”. But also in horror cinema the thing by John Carpenter or event horizon. Without naming a feature film, Chris Stone also mentions the French and Korean horror cinema that he loves “They’re really pushing their game in the horror genre”.

And Dead Space in all this? The ideas of DS, which were unfeasible at that time, will be realized.

All those ideas that we had for Dead Space years ago and couldn’t make it because the hardware couldn’t keep up, we can now apply it and it’s amazing.

Tags: createsgruesomeScenesstudio
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oriXone

oriXone

I started playing Xbox a lot thanks to Call of Duty online. Since then I haven't stopped playing competitive online.

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