Life in Night City can be very hard: crime, gang fights, lack of work, corporations running wild, etc… The Netflix series Edgerunners has already shown what the life of a working person is like and how quickly it can end. However, it was never as hard as the experience offered by this mod.
Electric mod Dark Future -Urban Survival Gameplay by Dark Fortune Teller proposes almost a reinvention of the base gameplay that we know from Cyberpunk 2077. It is not limited to adding the need to eat and drink as we saw recently in Starfield, for example, but it introduces complex systems of survival, anxiety, addiction and even fatigue that positively or negatively affect V.
Dark Future, which took a year to develop, was created with the goal of creating a complete overhaul of the survival game that felt like a seamless part of the base game. […] Dark Future has a lot to offer. Basic needs, injuries, addiction, a rebalance of almost all consumables… the list goes on and can seem overwhelming at first. New tutorials will appear covering each of the mod’s most important features, so you can learn as you go.
The mod introduces several really complex systems, which completely change the experience and are represented in the HUD. The main mechanic is the nerves, which signal the state of calm and serenity of your character. It has different levels, from most to least: nervous, anxious, stressed and desperate.
As we move and face dangerous situations, the level increases and affects the gameplay: breathing speeds up, the hand shakes when aiming and stamina takes longer to recover, among other effects. In other words, V shows signs of tiredness. It also increases due to lack of nutrition, hydration and the effect of drugs.
If the Nerves level reaches 0, you will suffer a fatal heart attack. You won’t have to worry about this very often, but if you ignore it, the stress will eventually build up. Living in Night City can be demanding. […] you cannot die of hunger, dehydration or exhaustion.
The nervous system also includes ways to relax, from doing activities in the world or at home (showering, dancing, being in a relationship…) to consuming substances (alcohol, drugs…) with the risk of falling into an addiction. . This becomes vitally important because the mod disables fast travel and limits vehicle recall.
In the same way as the nerves, the rest of the basic needs (hydration, nutrition and energy) also have levels and must be satisfied through consumables, drugs and/or actions such as sleeping. Also included are mechanics for injuries and illnesses derived from combat and addictions, which include their own consumables. On the other hand, the effects of food and existing cyberware are completely reinvented. And all this is just a summary. If this mod calls you, I recommend you go to its page and take a closer look.
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