game news We’ve waited 20 years, but the remake of this must-have video game isn’t close to release yet
Prince of Persia hasn’t released a new game under Ubisoft’s cult license for a long time. It’s not for lack of trying though, as the Sands of Time remake was ordered from Ubisoft Pune and Ubisoft Mumbai before finally being brought back to Ubisoft Montreal. And yes, there is still a long way to go.
very large hourglass
In 2003, Ubisoft flagged an entire community with a hot potato Prince of Persia The Sands of Time, 3D reboot of his flagship saga, brilliant with its platforming phases, its action and its oriental atmosphere. A true classic that should have already been released in the form of a remake, in development at Ubisoft Pune and Ubisoft Mumbai for the past few years.
Only here: The result really did not live up to expectations and the few presentations The project was vigorously tackled from all over the web. Inwardly there was obviously no joy either Ubisoft has decided to move development to one of its flagship branches, Ubisoft Montreal.
Until then we didn’t have much news from the site: The company rectified the situation through an official interview with Jean-Francois Naud (the game’s producer) and Michael McIntyre (director).
It starts again
If you were expecting Prince of Persia’s The Sands of Time to get another makeover this yearfor example at the next Ubisoft Forward, which will take place in June, Unfortunately you are on the wrong track.
As far as the development phase is concerned, we are currently in the design phase. Since taking on the project, we’ve looked at the community’s feedback and found our own way of developing the game.
Now we’re building the team, setting priorities, setting up prototypes, testing things, and considering how we can incorporate community feedback into development as well.
From then on to say that the design was completely rebooted? Well… it actually is.
Development is still in its early stages and players shouldn’t expect to hear more about the game this year, but rest assured that we’re putting all our heart and soul into this project.
A blow to the fans, but also a blessing: It’s better to take the time it takes to make a good game than rush to remake it. Because the longer, the better.