Season 2 for Call of Duty Modern Warfare 2 and Warzone 2 will be released soon – on February 15th. While little has been revealed about the new multiplayer content so far, we now know exactly what’s in store for us in DMZ. In a blog post, the developers break down the changes in extraction mode, showing: It will be much easier to play DMZ.
If you are also interested in what Season 2 brings us to Warzone and other modes, take a look at our big overview:
Season 2 in CoD Warzone 2 and MW2
All inform ation about release, maps, modes and more
What is changing in DMZ?
But what exactly are the changes planned? The most important at a glance:
- Building 21 Key Locations: The developers tell us where to find keycards for the second DMZ card. You can find them in four different places:
- Crates obtained by capturing AA defenses
- Crates obtained from completing Commander Helicopters
- Legendary (orange) boxes
- buying stations
- Insured Weapon Slots: If you haven’t unlocked any additional insured weapon slots in Season 1, you can get them in Season 2 in a much shorter time.
- AI Difficulty: The AI fighters in DMZ are pretty strong and can quickly overrun you if things go badly. With Season 2, the number and types of spawning enemies, as well as their accuracy, will be adjusted. So the AI should still be a challenge, but not push you quite so mercilessly.
- spawnpoints: Player spawn points have been reworked. You should no longer end up in areas that hardly offer any loot or contracts.
- Mission Difficulty: DMZ’s m issions started out fairly easy, but quickly became more difficult. The level of difficulty should now increase more slowly with Season 2 and not overwhelm. There is also a completely new set of missions that should also take you to the new Ashika Island map:
CoD Warzone 2: Trailer for the Ashika map celebrates the return of Resurgence
What does that mean?
The developers are obviously concerned with to make the gaming experience in DMZ significantly less frustrating. Anyone who has ever been surprised by a group of armored AI soldiers, failed in later missions or has rummaged through all of Al-Mazrah for a key to Building 21 will perhaps be able to understand the changes well.
An important aspect, which is also addressed in the update, are crashes. Warzone 2 and DMZ suffer from various technical problems that throw you out of the game again and again. This is annoying, especially in DMZ, because you lose all equipped weapons and found items. That’s why the developers emphasize again that there should be fewer crashes in Season 2. By the way, where professionals see the biggest problems of Warzone 2, you can read here:
Streamer-Kritik an CoD Warzone 2
What is going wrong and what the rescue could look like
With fewer crashes, the faster availability of insured weapon slots, a less powerful AI, potentially more interesting missions that take us across multiple maps, the DMZ mode should change significantly. It’s still in beta, so heavy balance adjustments like this aren’t uncommon for now. In addition, there are the changes to loot and inventory desired by many fans, which also apply to Warzone 2.
What do you think of the changes in DMZ? Do you also think the AI is a little too strong at the moment and are you happy about the intervention of the developers? Or would you have preferred innovations elsewhere? Let us know in the comments if you like DMZ and what you think should change!
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