Microsoft has ruled on the multiple novelties that you are preparing for both your ecosystem and the service. The newest is the arrival of Xbox Game Pass to TV, which is a brutal step when it comes to allowing access to its content.
Although this objective draws an uncertain future for physical consoles, the company has pointed out that remain a priority for them, they collect from Eurogamer. In fact, Liz Hamren has detailed that they are already working on new hardware, although “some of which will not come to light for years.”
“The cloud is key to our hardware and our Game Pass roadmaps, but no one should think that we are slowing down the engineering of our center console. In fact, we are speeding it up.”
However, the idea is to combine the two facets, since “we are focused on extending the Xbox experience to more devices today, so it can reach more people. “Xbox Series X / S has not been on the market for a year, but the Microsoft machine does not seem to stop there.
“While we continue to expand across PC and mobile devices, the console remains our flagship experience. We want to offer the world’s most powerful and capable consoles, devices that allow our players to enjoy incredible games for years to come, including games that don’t even we can still imagine “.
More study acquisitions
The last few years have shown us that within Microsoft they do not hesitate when it comes to buying studios and acquisition of Bethesda
“First, we are committed to creating a diverse collection of studios that deliver a predictable lineup of high-quality games. We are committed to creating games that generate excitement, anticipation and engagement with our fans, and we are doing so in a number of ways. First, we continue to invest in the studios behind our franchises. “
The developer pool will also be nurtured by work teams that have gone through all kinds of experiences, even negative ones or those who have a great reputation with new ideas.
“Second, we are growing our studio organization through acquisitions. We use a filter of ‘people, teams and ideas’ to stay disciplined. People we connect with, teams that have made games through success and have experienced adversity, and studies that have a proven track record of new ideas.
The support we receive from the company has allowed us to acquire smaller studios such as Double Fine from Tim Schaefer, midsize studios like Obsidian, and of course industry giants like Bethesda. Finally, we are working with independent studios to bring their own exclusives to Xbox. Games like Ori and the Will of the Wisps by Moon Studios and Tell Me Why of Dontnod “.