The action role-playing game Wolcen: Lords of Mayhem is pretty broken in places, we could determine that much in our test. Bugs, glitches and unsatisfac tory optimization often robbed us of the fun, although Wolcen also shows huge potential. Steam now also has over 45,000 reviews, which are only »mixed« with 56 percent positive votes.
Despite these problems, Wolcen was able to generate its own hype, which is also reflected in the sales figures: As the developer announced in a press release, Wolcen sold over a million copies. In addition, over a million characters were created, nearly 13 million monsters were defeated, and 115,347,589,950 gold coins were collected – after correcting the gold exploit, as the makers point out.
Wolcen-Reparatur takes priority over content
Optimization comes first: The developers had already emphasized it in our big plus interview about the construction sites and plans for Wolcen, and they repeated it in the press release: They wanted to "invest completely in the optimization and bug fixing of the first four months from the release," said the wording.
Act four comes later: Once the repair phase is complete, the developers want to start creating new content for Wolcen. Specifically, the studio wants to add a fourth act and thus continue the story of Wolcen.
This directly addresses one of our criticisms: We had complained in Wolcen's test that the story ended too abruptly, almost as if there had actually been more planned. Now we know that the story is actually going on.
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Roadmap 2020: This is how it continues with Wolcen
Wolcen was released on February 13, 2020 after a four-year early access phase as a full version on Steam. While previously a maximum of 2,000 players were playing simultaneously, Wolcen reached over 125,000 players at the same time.
The developers were completely surprised by the huge success, so that initially there was not enough server capacity available. This problem is a thing of the past.