The coins are all spent. They burst out suddenly, twisted into the sky, and then scattered along the ground. Thick coins and golden coins, the edges are wide enough to rotate and spin, never slip off. I guess Mario has the best coins, can dance, dip a few lines to lead and teach. But “Wonder Boy” has my favorite coin, and every bad guy that is knocked down flies into the air with greedy gout.
“Wizard: Asha in the Monster World” is a remake of “Monster World IV”, which is the sequel to the mid-1990s “Wizard 3: Dragon’s Trap”. This is the sequel to the mid-1990s. Western release. In any case, I am not an expert on Wonder Boy, and the history of this series seems to be dense. I am a fan of “Wonder Boy”, especially “Wonder Boy 3”. When I was eleven years old, he seemed to be such a beautiful and rich game that the whole world should not get. It looks like a platform game, of course you can jump around.But the world explodes in all directions-fall off the screen and you will land Somewhere else. To destroy it with the backbone of the genre, it looks like a platform game, but it looks like an RPG. I think you call it a “Metroid” now, but at that time there was no magical power: a world all over the place.
For those who like this game, this has been a good few years. First, we performed an ingenious and loving remake of “Fantastic Boy 3”, and then the spiritual successors “Monster Boy” and “The Cursed Kingdom”, which is a primitive beast. “3” takes these ideas and transforms them into strange, new and strange harmonious shapes. Now, we have carried out a kindly remake of the original “Supernatural Youth 3” sequel. A cheerful protagonist, a Middle Eastern style scene, a place of minimal worry-you want to be a hero, here are some basic elements to be a hero’s dungeon. This is a game I never played that day. It’s here now.
In fact, if you buy a physical copy of Switch, then it is twice. The physical copy on Switch (only physical copy) is provided with the original game and the remake. The original image looks like a joy of pixel art, and its chunky, cute animation and rich color sense are a 16-bit enjoyment. Remake is the main event, it chooses 2D game design for 3D design. It is bright and friendly, full of beautiful moments in a slightly generic cartoon appearance. There is a lovely misty jungle in one place. Under a dark sky, there are some wonderful clouds covered by sodium salt. And the coins still look great, can fly out of the enemy, and can actively explode from the boss. Greedy gout.
It is difficult for me to watch this game through the lens of “Supernatural Boy 3”. In this regard, what I want to say is that its dungeons are more complex and focus on the problems between platforms (not always so good). Similarly, platformization also involves more. In many games, you have a pet that will bring you two jumps and some kind of downward sliding, and can get you out of many malfunctions, block vents, put out fires, and is usually a good friend. A good friend, even if you spend a lot of time obsessed with them.
In fact, fighting is also more involved. Up and down blow-are there those in Wonder Boy 3? I don’t really remember-the super attack is caused by more basic damage. In addition, the busier areas (sometimes the frame rate can be reduced on the Switch, but I think other platforms are much smoother), when you distribute messages elsewhere, will make you rely on shields to block incoming content.
This is a great moment, but compared with the willful stimulation of Wonder Boy 3, it has less imagination and is more closely organized. I think that the huge way in which the hub world connects with the rest of the world has been controlled, even though I slowly didn’t know the secrets of Wonder Boy 3 and my classmates during my lazy summer vacation, which might make me think it’s more complicated than I remember. On the contrary, I think the hub here is much larger, and there are a lot of intricacies here when you research how to open the theme dungeon, but once you enter the dungeon itself, the whole feels like a bit of traditional nonsense. If “Wonder Boy 3” is a world that sometimes feels like a level, then Asha is undoubtedly a game with different levels, it tries to feel like a world.
It’s a relatively short adventure, but it’s very difficult in place, and the ideas are very dense-every dungeon will throw a bundle of things at you, and I realized several times that this is different from “Supernatural Boy 3”, Part of the reason is that it was clearly created in the post-sonic world. Maybe it always wisely stole a little from the hedgehog. In terms of intelligence, there are also some adjustments, which are not limited to the graphics itself, but also involve the system. You can now save it anywhere without having to enter the internal menu too much. I think you can now go back to the previous level to clear everything. But the game still feels like a game from the mid-1990s, which of course should be.
Asha didn’t completely shock me like “Wonder Boy 3”, but given the magical environment of an earlier game that I encountered for the first time, it didn’t really shock me. However, my love for Asha was the discovery of something that might shock me at the time. Fans spun neatly in the early dungeons to make things complicated and vivid, and then a large number of coins dissolved by the later boss, or a very beautiful upper jaw cleaning part with space on it. I suspect that in most cases, this was a trick of the game at the time. In this way, you can go back to the screen, enter the house and move in the 2D level stacking plane, thereby adding a sense of density to the dungeon and turning to the town. The central building becomes a spectacle, built for exploration and lovely artistic design.
In other words, this is a good nostalgic fun: on the platform game platform, you can collect coins and buy better loot, and calculate all corners of the hub world, and then set off for a series of beautiful adventures, These adventurous activities will bring pleasure to the ultimate boss. Asha is a decent platformer, whose love and attention to detail make it a reality, and is part of one of the most interesting pedigrees of console games.