Hardware news Xbox Series have a little download problem…
The Xbox Series X and S have been available since November 10, and after several days spent skimming the Game Pass, a fault is emerging, that related to the management of the download speed. Panthaa shares her feedback on video with you.
The Xbox Series are here, they are powerful and have significant advantages. Smart Delivery, Play Anywhere, Game Pass, Quick Resume, Xcloud: the names for the new generation features of the American brand are not lacking
However, faced with these evolutions in the way of consuming and conceiving the video game, one thing seems to have remained similar since the eighth generation: the download speed when the console is running a game, in the background.
An OS still incompatible with the principle of Quick Resume?
Just like on Xbox One, the Xbox Series cannot, for the moment, take advantage of the maximum download speed (on a fiber connection) to download content while playing a game. And since the console prompts you not to close any game, to benefit from the Quick Resume, and that the Game Pass offers you lots of games to download at no extra cost: there is for the moment a paradox in the philosophy that surrounds the user experience offered by Xbox.
And if we could hope that the SSD will make a difference, this is already the case on PlayStation 5, a competing console on which a download can be done at 200 MB / S whether we are in the process of to play or not. Is this linked to the machine’s operating system, modeled on that of the One X, and which therefore used a hard drive and not an SSD, thus imposing logical constraints which have now been resolved? Or does it have to do with the design difference between the Xbox’s SSD and the PlayStation 5?
The question remains open today …