This dark RPG from former Witcher makers is codenamed Vitriol
It’s fascinating how many former developers of the Witcher series set up their own studios, bringing their love and passion for dark fantasy to new projects. Jakub Rokosz, head of the studio Fool’s Theory, seems to be continuing this trend as well, who is now working with his almost 50-strong team on a new role-playing game with rather sinister moves.
The provisional with the code name
Vitriol The work is intended to take you back to tsarist Warsaw in the early 20th century and stay true to the many moral grays that the Witcher world is known for.
We summarize for you everything that is known about the project so far and take a look at the makers. You can find out everything about the official successor here:
The Witcher: A New Saga
What we know about the sequel so far
That’s what Codename Vitriol is about
Das Setting: In the late 20th century, Poland and its capital, Warsaw, were still under the imperial rule of the Russian Tsarist Empire. This era, which is rarely illuminated in games, is now mixed in the new role-playing game with elements of popular legends and myths.
Because behind the obvious reality there is said to be a much darker world that few people are aware of. Warsaw in particular is said to have become a melting pot of esoteric energies at this time.
The protagonist: And this is probably where the protagonist indicated in the teaser comes into play, who strongly reminds us of Keanu Reave’s role in Constantine remind. In the film, he confronts the diabolical machinations that threaten our world. So it wouldn’t surprise us if we pursued a similar daily routine in the role-playing game as witcher Geralt and kept the people less well-disposed powers in check. But the focus should be clearly on the story.
If good stories in games are important to you, we recently picked the top 100 story games:
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A big investment
Who is behind vitriol? Studio head Jakub Rokosz was employed by CD Projekt as a quest designer for The Witcher 2 and 3. With his new team at Fool’s Theory, which he says is made up of many veteran developers from previous AAA productions, he’s already delivered a solid isometric Thief with Seven: The Days Long Gone.
For the new project, however, we are thinking on a larger scale, because we joined forces with the Frostpunk creators 11 bit studios and thus secured a budget of around 3.65 million dollars. For comparison: Frostpunk was realized with only 2.25 million dollars.
That makes Vitriol the most expensive project to date for the Warsaw games company, which also owns a 40 percent stake in developer Fool’s Theory. They were looking forward to a close cooperation and were on the same wavelength in terms of working atmosphere and design philosophy, it was said at the time in the press release.
By the way, you can find out in our detailed preview what is going on differently in the long-awaited successor to the tough construction game Frostpunk:
Why the developers are completely rethinking the successor
More information about Vitriol should follow in July or August – then probably under the actual name of the game. We will of course keep you up to date on this.
What do you think of the unusual setting? Are you excited about the mixture of tsar oppression and mythical menace, or are you completely unmoved by the scenario? Write us your opinion in the comments!