Assassin’s Creed Valhalla gets the new patch 1.3.0 on July 27th, the level scaling integrated into the game. You can then adjust the difficulty of the opponent in detail and make the game experience so much more crisp, if you want.
Six setting options are available under Combat in the menu – from switched off to nightmare:
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More crisp fights on request
The level scaling adjusts how demanding the individual territories are with their opponents – So on »Nightmare« you can expect fights that are tough
The powerful fights are also fun with one or a superior Eivor, because your opponent is basically allowed to bombard them with different weapons and skills or silently switch them off. Nevertheless, we complained in the test that the claim is quite shallow, because our character earns skill points quickly enough to far exceed the required area level.
Level scaling is a great way to get around that and experience the whole game as a challenge if you’re craving a little more ambition. For colleague Peter, the Valhalla gaming experience was just right because it gave him what he urgently needed during the pandemic.
By the way, here in the video you can find out which not so unlikely features we urgently want for Valhalla in the future:
6 features that could make Assassin’s Creed Valhalla even better
What else does the patch bring?
After the last major updates, we upgraded AC Valhalla because the worst blunders were corrected. Nevertheless, there are still some game errors that will be fixed in upcoming patches. The level scaling will therefore almost certainly have bug fixes in its luggage at the end of July. What is currently being worked on, Ubisoft provides in the Overview of the known problems in front.
for Patch 1.3.0 the following fixes are currently being considered:
- Mastery Challenge: Eivor should no longer get stuck in the animation at the first shrine.
- In “The Abbot’s Gambit” we should be able to interact with the NPCs in the Inn again.
- The Banshee World Event can hopefully start or end normally again.
- In “Saint Faith” Eivor can interact with the NPC again.
In the Wrath of the Druids, players should be able to pick up the keys and royal pass at “Courting the Kings”.
- Missing Ostara items after patch 1.2.2 should be restored. In addition, you should no longer only receive silver from small chests and be allowed to use an adapted controller scheme again.
Ubisoft also lists other known bugs that will not be addressed in the next update. In addition to upcoming patches, the next DLC Siege of Paris is in the starting blocks and will apparently appear soon.