After researching the 8 patterns that are repeated in The Legend of Zelda saga, Jose Martínez brings us another short in which he invites us to review the 8 trademark patterns in video games from our dear Mario.
The 8 patterns at a quick glance
The pillars on which the saga is based:
- The jump: Jumping is the key to everything, you reach the different platforms, you interact with blocks and mechanisms and you defeat enemies, even if it's just to throw them.
- Simple and intuitive controls: After 5 minutes you usually have learned all the controls and are ready to face the full adventure.
- The simple narrative: Bowser (or Wart, but usually Bowser) has kidnapped the princess and must be rescued, or has gained some kind of power and must be exploited.
- Los Power-Ups: objects that allow us to receive special abilities to make our lives easier on each level.
- Item collection: like coins or lives, to have more opportunities.
- Thematic levels: They always tend to be very different from each other, the world of fire, the world of ice, the world of water, the desert, the world of MasterChef…
- Iconic enemies: like the Goomba, the Koopa, or the Boo who always repeat.
- The final bosses: They await you at the end of the worlds with a pattern that you must learn to defeat them.
Other content in this category:
Simple but effective
It is clear that the mechanics of Mario games are very simple, as demonstrated by the 8 patterns mentioned, but that is precisely one of the things that gives even more merit to the originality of each installment, and the enormous amount of fun they offer. . If you are interested in more news about our mustachioed plumber, be sure to check out these other recent news:



