8 patterns that repeat in the main Super Mario video games

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8 patterns that repeat in the main Super Mario video games

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After researching the 8 patterns that are repeated in The Legend of Zelda saga, Jose Martínez brings us another short in which he invites us to review the 8 trademark patterns in video games from our dear Mario.

The 8 patterns at a quick glance

The pillars on which the saga is based:

  1. The jump: Jumping is the key to everything, you reach the different platforms, you interact with blocks and mechanisms and you defeat enemies, even if it's just to throw them.
  2. Simple and intuitive controls: After 5 minutes you usually have learned all the controls and are ready to face the full adventure.
  3. The simple narrative: Bowser (or Wart, but usually Bowser) has kidnapped the princess and must be rescued, or has gained some kind of power and must be exploited.
  4. Los Power-Ups: objects that allow us to receive special abilities to make our lives easier on each level.
  5. Item collection: like coins or lives, to have more opportunities.
  6. Thematic levels: They always tend to be very different from each other, the world of fire, the world of ice, the world of water, the desert, the world of MasterChef…
  7. Iconic enemies: like the Goomba, the Koopa, or the Boo who always repeat.
  8. The final bosses: They await you at the end of the worlds with a pattern that you must learn to defeat them.

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Simple but effective

It is clear that the mechanics of Mario games are very simple, as demonstrated by the 8 patterns mentioned, but that is precisely one of the things that gives even more merit to the originality of each installment, and the enormous amount of fun they offer. . If you are interested in more news about our mustachioed plumber, be sure to check out these other recent news:

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