Many times it is the indies that innovate and try to advance the industry, rather than the big developers that have a reef with their sagas established in video game stereotypes.
And is that Back off, the developer behind Wunderling, a game that will hit Switch in 2020, he said in an interview to Nintendo Life
These were the statements of Niklas Istentes, the developer's CEO:
Many game designers believe that limitations stall creativity, while others think they boost it. I've always been fascinated by limitations in games, especially those of single button
. You can do amazing things with just one button, very difficult challenges and very accessible games at the same time. So, our first idea was to make a single-button accessible platform game.We started with a black square that went from side to side, bouncing off the walls and that could jump when you pressed a button. When we think about the script we ask ourselves «What creature can't stop and only changes direction when it bounces off a wall?
«. It was clear, many enemies of the first levels of many platform games have that behavior! And that's how Wunderling was born
What do you think? Do you think big companies should risk more with these original ideas? Leave us your comments!