
Ah, yes, hello. Here I am, again, wandering the same part of the world the world again and again. I am surprised that I have not been able to throw out the population of white Tigra near the town of Muse in the college II, because I have been here for almost an hour and probably killed more than 200 of these things. All for one damn fleece.
“Why do I do it to myself?” I ask as I continue to go through the movements: walk in the circle until I get into a random battle; Make sure the enemies are tigers; Escape if small robots are on an hour or press fast forward and automatic throwing if they are tigers; defeat them; Check the prey; Roll over my eyes when I don't get a double -egg ball (previously known as a double -stroke ball that … uh, don't think about the name too hard); Rinse, repeat.
In the end, I got one – and the other 15 minutes later – but this fun habit that other RPG lovers have had from grinding for the rarest objects sometimes a little bitten.
I know you can get a ball in the first 'dungeon', where some adored rabbits holding axes have a 2% chance of dropping it. The rate of falling from white tigers is supposedly up. The problem is that I tried this when I first played the game seven years ago and I didn't get one After two hours of slaughtering little Lapin.

Honestly, I think I'm damn. From a great hunt on Pokémon to the speed of impact Fire emblemThe percentages of video games are obviously designed to act against me.
But it seems particularly bad when I want an extremely rare weapon or something that unlocks the skill, and the monster has a 0.8% chance of coughing. You can also reduce that percentage on half for me. Well, I'll ask again: Why do I do it to myself?
Part of this stems from compulsive desire up to 100% of everything, something I've tried to leave in recent years, because otherwise I will never have time for other video games, hobbies or even a normal life. But when you grow up playing collectorial platforms like Super Mario 64 or Banjo-Kazooie, and your introduction to RPGs is Pokémon Yellow (you know, a franchise with the mark of 'I have to catch them all'), it's a difficult habit to shake.
Things as simple as attempting to get a female starter pokémon in some games I meant resetting me repeatedly, so I had ♀ A symbol next to the name of my Sujec. In the thoughts of some people, I lost 'on something that has very little effect of playing-nor physical differences in the gender-but to me it was important to me. So I spent, without a joke, 45 minutes restart your sword and shield only get the girl out of the door. 12.5% my ass.

Not even a double ovate in suicoden II is not very necessary. It's a pretty easy game without it, so getting one (or three, as I had to the end) makes any potential challenge irrelevant. But what is more fun than absolute destruction all In sight?
Is the same with any Kastlevanska game. Aria of sadness practically begs you to collect every single soul, which means killing every enemy, often repeatedly. Some enemies have absurdly high HP pools or defense statistics, so you have to be creative. Others appear in just one or two rooms on the whole map.
With heavenly fish, it is too fast to kill without a chronic soul, and the time to slow the fish is quite fine. At least is a relatively common fall and is located right next to the savings room but does not stop me to see that room and hear Underground reservoir music in a dream.
Dawn of sadness is even worse about it, mostly because the statue of happiness is actually broken. It Not repaired In the collection of Domines. But did that stop killing the same two Valkyories over and over, or trying to get an eye soul so that I could find all the hidden rooms? No way. I have no need Any of these souls to make the last boss easier (okay, Valkyrie is very well). But I want it.
When is grinding for extremely rare drops out of your hand? What about consumption Six hours Starman Supers at Stonehenge Base at Earthbound, only for the sword of kings, Poo -I superb (and only) weapons.

I remember living for this weapon. I still hear the lush English summer rain moving on the window and the taste of tea as I drank and broke around the base, fighting these extremely powerful Starmes and hoping that the chances of 1/128 in my favor will be addressed in favor this time.
I wouldn't feel so bad that this is not the only time and place that you can get the sword of the kings – when you beat the dungeon boss, you are locked from your return here. But you also can't go there before he's asking you. So this was my only opportunity. Thank God I did it on Wii U.
But, people, I did it – I got a sword of kings. Did that cost my mind? Little. Was that worth? Not! Poo is actually better to use magic, especially on the final boss. So the sword of the kings was really just a small trophy. I must admit, however, I was pleased. And that's why I'm constantly doing it on myself.
I don't know if this will surprise you or not, but I'm not really a trophy hunter or achievement on other platforms. Especially now, I don't have time to grind for hours for that great weapon or superior abilities. But I also think over the years I have learned that I was destined to be unhappy in the RNG war and drops. Then I probably shouldn't play Monster Hunter.
So, if you want to advice on how to get to Kos-MOS in Xenoblade Chronicles 2 or where to find a second (or even first) car Petter at Stardew Valley, then I'm probably not a right person to look for. But although I will no longer go with 100% end to most games, I still have itching to go against the chances and try my luck in an extra rune with a double junk or Valkyrie soul.
Have you ever grinded a rare drop in RPG? How to fight prices falls? Let us know down.



