[Análisis] 7th Sector for Nintendo Switch – iGamesNews

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[Análisis] 7th Sector for Nintendo Switch – iGamesNews

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Russian independent developer Sergey Noskov gives us his latest creation, a 2D adventure full of puzzles, which debuted on PC and now comes to PS4, Xbox One and of course, our beloved Nintendo Switch.

Cyberpunk environment

7th Sector takes us into a dark world, set in a futuristic era and with a decadent tone where industrial machinery, pollution and saturation envelop everything. It is a cyberpunk setting and is clearly inspired by Blade Runner. There is no great story behind, but the game is responsible for telling us showing only the environment and leaving small samples of interacting characters or moving landscapes so that our imagination does the rest.

In 7th Sector You are an entity trapped in the electrical networks and your objective in the adventure is to cross the cables and electrical devices that you find in your path and go solving multiple puzzles to be able to advance. The game receives influences from games like Limbo or Inside, with a dark and calm tone, where you will have to move forward, solve the puzzle and stay advanced.

Puzzles, a lot of logic and some skill

To understand a little better that we are going to find, there are some example puzzle from among the many types there are:

  • There is a box with 6 switches with different numbers each. To allow the flow of electricity to open, you will have to press the appropriate switches so that the sum of those numbers is 220V.
  • There are 2 turbines spinning normally. With your power to breathe energy into electronic devices, you have to increase the revolutions of the 2 turbines, going from one to another as fast as you can, to overload the system and be able to break it in order to move forward.
  • There is a strange sound that sounds every so often. If you press the button every time it sounds, you will open the access.
  • It shows different tabs that mark a path, but are messy. Your job is to order them.

These puzzles are presented both in the environment itself and in small cabins where to solve them.

There is skill parts where you have to dodge obstacles and be quick of reflexes and other moments in which you will prevail stealth. For example, there is a time when you have to move within several televisions. These are alternating from on to off, and you have to move from one to another at the exact moment they are turned on.

There are no explanatory texts or anything as a tutorial, you have to look at the marks or notes of your environment that will give you clues and follow the logic. This free approach, along with some somewhat convoluted puzzles, sometimes leads to frustration. Of course, as soon as they are achieved, satisfaction is full.

Along these cables and devices, some red or orange signals also move, like enemies, which if they touch you will make you return to the last checkpoint you passed through.

During the adventure too we will take control of certain machines and devices, which is better not to reveal to respect the surprise ability of the title. These new mechanics give it a touch of quite necessary variety, since, as mentioned before, the game's so gloomy and cold tone makes have some tedious and unmotivating moments, and some puzzles are repeated.

Control and technical section improved

The control is simple but sometimes somewhat rough. We will have to move through the cables following the shape of the cable with the joystick, if we do it right, we will go faster, and we can use small turbos. This system is lacking some precision, sometimes causing us to progress somewhat slowly. When moving the devices, the control scratches at a good level, although sometimes it has somewhat awkward moments.

In the audiovisual section, due to the story he tries to tell us, everything is dark and somewhat dingy and with sounds of background machines and some melodies in the moments of most tension. It goes accordingly perfectly, it is not a defect.

Being a whole environment of electricity and lights, there are some moments in which it is abused of flickering, strident sounds and interference, which can be somewhat annoying (where you will notice most when making a mistake and “die” ).

Conversion to consoles is not very successful, since some puzzles have a fairly small fonts, which you will even have to get quite close to the screen (both on the TV and on a laptop). and although as a rule it looks pretty good, it sins with many saw teeth in some areas.

This individual adventure (there is nothing online) can last us a few 4 or 5 hours, depends on the skill of the player. During this time, the variety of puzzles and situations will make the experience very enjoyable, provided you enjoy its audiovisual style and some somewhat brave puzzles.

conclusion

7th Sector is a well thought out game that will propose to the player logic and skill challenges one after another (more than the first than the second), framed in a cyberpunk adventure where it is not counted, only hints. Some difficult peaks and frustrating little moments, along with the not very successful control at times, ballast a game that, however, will be enjoyed by puzzle lovers and an original Blade Runner atmosphere.

The size of your download is 802 MB and, as of the date of this analysis, it is available on the eShop at € 19.99.

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