The current ranking is not set in stone and is based on the overall user rating of each game, meaning things can change in real time. So if you haven’t had a chance to share your thoughts on some of your favorites yet and want to get involved, you can click on the star rating of any of the following games and rate it out of 10. Who knows, you might even change the order of the list with your vote.
Without further ado, let’s take a look at the power (ranger) rankings as they currently stand…
The first 3D Power Rangers entry on a Nintendo console, the N64 version of Lightspeed Rescue combines isometric Ranger sequences with side-scrolling driving levels. Both game modes take place in large, empty open spaces, complete with clunky animations, repetitive sound effects, and similar scavenging missions.
The two-player co-op is a bonus, mind you, and it’s refreshing to see the series veer a bit from the straight Beat ’em Up format.
Power Rangers Megaforce isn’t just a bad game – although it most certainly is is bad game — it’s also completely broken in places. While the license and fully spoken dialogue might appeal to fans of the series, there’s no getting away from the fact that this shouldn’t have been on sale in this form. The game crashes, the card scanning feature doesn’t work, and the soundtracks loop well beyond the point of insanity, very quickly becoming the video game equivalent of “Stop Punching Yourself.”
The developers don’t seem to have paid attention to how Power Rangers Megaforce plays, and no attempt seems to have been made to fix the many issues.
Power Rangers Super Megaforce is an oxymoronic title to say the least: it’s a tedious, boring, and broken mess that feels like it was not only rushed but made without an iota of enthusiasm or passion. Even if you’re a fan of the series, there isn’t enough entertainment to make this a worthwhile purchase. The Megazord battles are a lot more fun than the main game, but they are few and far between to make it worth going through the rest of the game.
Many might be tempted to try it out to relive fond childhood memories, but there’s nothing here for you except a disappointing, repetitive beat ’em with nothing new to offer.
Instead of the usual fight-first approach (as with its GBA counterpart), Power Rangers: Dino Thunder on the GameCube puts the Zords at the center.
It’s cause for celebration to see a Rangers game trying something different, even if that “different” is somewhat repetitive collection missions with the odd MegaZord battle thrown in for good measure. Hey, at least it’s fun to fly around as a PteraZord.
A decent take on Power Rangers Time Force, the GBA version is closer to the 2001 TV series of the same name. The time-jumping levels add a nice variety to the story, and the Rangers’ quick move and collectible weapons mix up the combat a bit more than later Power Rangers GBA titles would.
It’s far from the best Rangers game, but you could do a lot worse, even on the GBA.
The action-packed 2D gameplay found in Power Rangers Samurai is surprisingly fun and brings the style of the series to the DS very well. The graphics aren’t the best and the usual enemies are overused in every mission. A few platforming elements and variations have been spiced up to add variety, but things still get a bit repetitive after a few hours.
However, even with its flaws, this is far from the usual cash-strapped licensed title we’ve come to expect and fans of the series will find it worth checking out.
Unlike its N64 counterpart, the Game Boy Color version of Power Rangers: Lightspeed Rescue plays as a simple side scroller. There’s a lot more platforming challenge than the series of ‘beat’em’ up entries on the Game Boy and SNES, and some pretty nice environmental pixel art to boot — even if the character sprites are a little plainer than we’d like.
Still, if you like the platforming side of things and happen to have a Game Boy Color handy, this one isn’t too bad.
Mighty Morphin Power Rangers on the Game Boy is seriously compromised by the performance of its SNES counterpart. This port breaks up the Ranger and MegaZord sections into alternating sequences, though the fluidity of each is tied to the pitfalls of the console’s technical specs, with a lack of hitboxes and limited animations.
Hey, at least the Super Game Boy allowed for some unique color palettes for each Ranger…? If you’re desperate to play this one, check out the SNES version.
Power Rangers: Time Force on Game Boy Color may be a simplified version of its GBA counterpart, this one focuses more on pure platforming. There’s still the same time-jumping story from the TV series, but the simpler graphics and stripped-down combat make it feel a little more sparse than its ‘Advance’ counterpart.
Fortunately, the level variety is pretty decent, and the gameplay never gets too repetitive. So like the GBA version, you can make a many up.
Much like its DS counterpart, Power Rangers Samurai on the Wii is an action-packed side-scroller that doesn’t focus as much on its console input gimmicks as we might expect. Instead of swinging the Wiimote around to mimic an on-screen sword, more classic button inputs make combat a little less exhausting, but increasingly repetitive.
Fortunately, the visuals stand above the DS equivalent, so combat encounters are a little easier on the eye. It’s not the motion-controlled money grab you’d expect, and for that at least we can be eternally grateful.
Power Rangers Wild Force offers a large number of options. With six Rangers to choose from, a selection of Megazord combinations and 12 different levels, this is one of the stronger titles in the GBA franchise line and a welcome departure from the tried and tested side scrollers that dominated the console.
The isometric beat-em-up gameplay is a love-it-or-hate-it loop and will inevitably be either addictive or highly repetitive depending on where you fall (we’re closer to the former camp). Still, the eye-catching visuals and nice variety in the end-of-level Megazord battles help pick things up.