It surprises us that it is only 2020 Boulder Dash & # 39; s 30th a reminder. In fact, come to think of it, that won't it is possible you are right, because we remember this back in Apple II. Indeed, a quick look at the internet reveals that Boulder Dash was first released in 1984, which will make this switch version Boulder Dash 36th Monument, if any. Or it would be like if we didn't get a "high speed phone game" high from the game too much a standard interface designed for phone use. And yes, it turns out, this it was mobile game. Back in 2014. Which was Boulder Dash self The 30th anniversary. Hmmmm.
Anyway, all things considered, this is it for sure Boulder Dash, and you may have played it or one of them (like pretty much the same) Repton) before. We've seen this hero, Rodford (arguably one of the most re-edited characters), toured Nintendo's plans before – without his bows on DS and 3DS (2007 & # 39; s) Boulder Dash: Rocks!
If somehow I don't have one you've met it before, Boulder Dash is very difficult to get your head around. You should surround the collecting caves (most of the colored gems) while avoiding enemies and dangers. A little strange is that while Rockford is moving like he's in a top-down game (think The challenge for Chip), strongly gravitational force in the visible 2D mode. If you rub the trash underneath – yes! – a baker, will fall straight down and click anything in its path, unless you can still direct it in every way. Not only are composite slaves used for gravity, they are also temporary slaves, and they will go down "steps" if you leave such a path in the dust, which may require – guess what – dash out of the way. It's amazing, but you'll find it quickly.
Graphically, the Boulder Dash 30th Annivil can best be described as "functional". It doesn't look bad, but it has no real appreci ation. That being said, it's not a game that has ever emphasized its impressive appearance as a marketplace. For something you ultimately want like Boulder Dash, the most important thing is the ability to browse what is available to you in any given situation. And you can do it.
Unfortunately, menus are a different matter. Strong, sarcastic and bizarre, they are the undisputed rebels of past game shame. Speaking of which, there's so much more to it. Each level sets you to one, two or three stars based on your score, with a certain number of stars needed to open the latest worlds. You can also group items within levels that will give you an easier time – the ability to release gravity for example, or use dynamite to unlock negative walls.
You get so many of these things thrown at you that we found ourselves wondering if the game was so limited in such a way that the levels would be close without them, and their microtransaction intentions were quite clear. Sure, it would be wrong to criticize the Boulder Dash 30th Annivivari before for having been microtransaction-heavy, but simply providing the essentials to a player feels a bit like a shoulder shrug where deep design tweaks would have been more preferable. Guess that, of course, but the fact that the game evokes these feelings as a sign of feeling less than something, is a little cheap. And, you know, it it is cheap. But there is having cheap and available feeling it is cheap, and only one of them is agreeable.
The farther away from the short change, remember. There are about 300 levels here with additional characters to unlock, classic 1984 levels to be played and – perhaps more fun – new stages from the original creators of Boulder Dash. There is great the amount of content to keep you connected and the levels become very complex, very fast. If you like Boulder Dash, this is probably the version you can find.
Conclusion
It's a bit to be copied, but if you enjoyed the series you probably wrapped up a huge amount of great glee for the Boulder Dash 30th Anniumph. They are open-ended and abundant. However, if you are completely new to the series, you can expect to be frustrated by the cruel sight of a violent microcomputer displayed on many levels; and partially edited by the awesome UI hosted by its previous mobile game. Still, the price is right and if you're looking for the right challenge there are far worse ways to get your rocks off – or you can wait a few years with the Boulder Dash 40th Anniumph, which will likely come to the Nintendo console many years after its first release.