Digital Foundry examines Crisis Core: Final Fantasy VII Switch, dynamic 720p on base station and 504p handheld

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Digital Foundry examines Crisis Core: Final Fantasy VII Switch, dynamic 720p on base station and 504p handheld

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The latest video game from a tech-focused team Digital foundry questioned the recently released remaster/remake Crisis Core: Final Fantasy VII Reunion. In this case, we’re looking at the Nintendo Switch version running at a relatively steady 30 frames per second in docked and handheld mode. When the game is played in docked mode, the resolution ranges between a dynamic 540p -720p, and in handheld mode the resolution is dynamic between 432p-720p, although it generally hovers around 504p. As you’d expect, the Nintendo Switch version of Crisis Core: Final Fantasy VII Reunion has seen sacrifices in some areas to make the game run well on the system, but Switch owners should rest assured that it’s a decent port from Square Enix.

  • Nintendo Switch version:
    • gamma is off compared to other systems
    • most features are retained
    • the expected pairing is here
      • reduced leaf extraction
      • lower resolution post-processing
      • SSR is noisy
      • realtime shadowmaps have mixed removal of realtime shadowmaps in external settings
      • appears to be using capsule shadows
    • 576p-720p/30 in the dock
    • 432p-720p/30 in handheld, usually 504p
    • there are problems with the rhythm of the frames
    • a few drops below 30
    • no motion blur

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