It is difficult to overstate the real value Dr. Kawashima's Brain Training (or Age Brain, if you live in North America). Or these days many thanks to the Wii for bringing gambling to non-gamers in favor of Wii Games, it's important to remember that Brain Training did it first, translating countless DS figures to middle and upper-class customers who didn't know the difference Kirby and Kid Rock.
That was almost a decade and a half ago, now, and the game situation has changed dramatically. Anyone and everyone is playing now, in part because we all have phones that contain endless supply of complicated and complicated games directly. Is there room for a new Brain Training game in today's game space? Nintendo certainly seems to think so, but this new version of the Switch doesn't really complicate the original idea beyond what DS developers did.
Like its predecessors, the biggest gimmick in Brain Training on Turnch is the ability to test your & # 39; Brain Age & # 39; s, taking the whole idea of "young as you feel" and using it in your mind. You are given three exercises to do, each focusing on a different aspect of your brain – self-control, processing speed and short-term memory – and then the normal result is presented to you & # 39; age wants to be as low as possible.
Three exercises in your daily Brain Age test are chosen at random. Some of these have come back from previous games in the series, while others are new additions. Not all returning exercises are welcome, mind you: we are always happy to participate in Maths and work our way through a series of math problems, but we don't think any living person asked for a job when we had to memorize a 25-digit grid and fill in the blank grid.
In addition to Brain Age mode, there's also a Daily Training section where you can keep your brain warm with a series of mini-games. Initially, you start with one or two of these, but each day when you finish one you will be given a stamp, and the more stamps you will collect the additional games you will unlock. When you play this game every day, you look at it for about two and a half weeks before everything becomes available (or about an hour if you cheat and then just move on to the system's switch system).
Similar to Brain Age tests, Training Tests are a mixture of old and new. Favorite returns include Dr. Mario spin-off Germ Buster, the piano-based Mastermet Recital (which now incorporates thank-you notes on the multi-touch screen), and the welcome return of Sudoku. New exercises, meanwhile, include the fun Dual Task, where you have to hit the highest value on the bottom screen while keeping an eye on the upper screen when the chap tries to jump over some obstacles. Then comes the Photo Memory, where you show the image and you have to select it in the group as you try to remember the new one.
Some of the bizarre mini-games are understandably lacking for technical reasons. After all, it makes it easy to perform voice recognition tasks – such as those that require you to call out responses to Rock, Paper, Scan instances – when Turnch doesn't have a microphone. That doesn't mean, his gimmicks and gizmos don't change.
It transmits the Joy-Con and its IR camera, as well as its ability to misuse the gestures. Instead of shouting "rock", "paper" or "scarf" in this case, you raise your hand to the IR camera and take action. Similarly, another game is to show you a series of different hand gestures and asks that you repeat it in a quick way.
This is a fun new twist on the process as they work, but there is a problem: not always. Sometimes, the camera will read the wrong action, or ask you to get your hand out of the way (for measuring purposes) without realizing you already have it. It's usually something you can solve in a few seconds, but given that Brain Training games rotate when doing fast exercises as quickly and accurately as possible, wasting a few seconds trying to get the game to see your action can make a huge impact on your score.
The same goes for other small games that require you to type numbers or letters using the switch's touch screen. Ideally, this game will be able to detect your scratch properly, but there will be a rare time when it doesn't happen and you get up to delete the text and try to rewrite it, by that point you already know the results screen will say you're as smart as a chocolate bar.
In the end, of all the success of the first game, Nintendo's hopes for lightning strike again could be slightly skewed. The brain training on the switch is not indeed the inevitable suggestion that his predecessor was; First of all, the Switch is more expensive than the DS that came back in a day, so it's less likely that people without gamers will lose all that money, which, to them, was difficult 13 years ago should be, at the time of writing, the origin of DS can be replaced literally pennies either online or at a local charity shop).
Most importantly, consider this: It's hard to believe, but actual brain training is introduced in the west for a full year before the original iPhone did. It came into the world at a time when there were no smartphones and the concept of touchscreen was still amazing. DS with Brain Training was not only helpful; it was a breeze, and a future to have. These days when you refer to the Google Play Store or the iOS App Store and type in & # 39; brain training & # 39; you will see more icons than you would in the Rock & # 39; n Roll Hall of Fame induction ceremony. Brain Training apps are ten penny these days (sometimes real) so at their budget, this is a heavier sale than it was 14 years ago.
Conclusion
It is hard to determine who the Brain Training audience is. Audiences who just wanted to luckily buy a cheaper DVD in the first place won't buy the more expensive Switch, and existing owners of the switch can find plenty of other brain games that might not be as good, but cheaper. What’s here is exciting enough, but you may have lost interest within a month; if ever there was a series that Nintendo should turn to a mobile game instead, this is it.