We bring you an interesting publication that has been offered recently and is related to one of the most outstanding titles of the future catalog of the hybrid console. This time we are talking about Kirby and the Forgotten Land.
Kirby and the Forgotten Land
As we have learned, Kei Ninomiya of Nintendo and the director of HAL, Shinya Kumazaki, have spoken about the level of difficulty in the levels of the game. Apparently, from HAL they did not want to “torment” the pink ball a bit, despite Nintendo’s suggestions
We leave you with his words:
On Nintendo’s side, we play through entire sections of the game as development progresses, and then provide our feedback. We kept suggesting that HAL Laboratory increase the number and location of enemies, but new phases would still come with noticeable gaps in terms of enemy encounters. I made it a point to ask them directly, “Why aren’t the stages more densely populated with enemies?” Her response from him was that it wouldn’t be fair to poor Kirby to surround him with an overwhelming number of opponents!
They weren’t kidding! Everyone on our development team really loves Kirby, so no one wanted to plague him with an unfair situation. We also thought of people who are not experts in 3D platform games and we wanted to provide them with quieter areas where they could play and explore in peace. So no matter how many enemies we put on the map for players to defeat, we couldn’t fill all the gaps.
What do you think? Do not hesitate to leave it in the comments. Finally, you can also find our full coverage of this game, which launches on March 25, here.