Lydia it is a powerful game. It's the kind of experience that, while it's very short, that makes you stop and think about its story after the end credits are invented. It's bizarre, funny, and sad all of this on a single visit, and with the option of buying additional DLC to support the Finnish A-Clinic Foundation, its message will undoubtedly resonate with many.
She plays as the titular Lydia, a child with a very busy mind trapped in a neglected home state. After her father tells her the story of the monsters at night, Lydia is convinced that the real monsters, and with the help of her beloved lover, enter her wardrobe to deal with the fear. Saying too much of a story can ruin it in the end, but it can't mean that much of what you see inside the game isn't always as it seems.
For the most part, Lydia plays the equivalent of your typical adventure title; you can directly control Lydia for major parts of the game, explore interesting places and talk to people within nature. Some scenes play more like a visual novel, occasionally giving you a choice of dialogue as you progress in dialogue. Sadly, we found in the second play that most of the decisions presented to you actually made very little impact on the overall structure, and this is particularly noteworthy at the end of the game.
What is immediately intriguing is the game's two-punch visual and audio design. It looks like an unsuspecting novel, and its black-and-white palette is very memorable Limbo, but with occasional streams of light color that are scattered all over the area to indicate hazardous or safety areas. The soundtrack has a mix of ambient sinissis music and emotional melodies, and the characters speak in a mysterious language that somehow accompanies nature to the whole experience.
With only 4 short chapters to play, Lydia will only take you around 1 or 2 hours to complete, so those after so much experience may want to look elsewhere. However, we would encourage you to experience it at least and, if it ends with its eye-opening message. It successfully addresses a traumatic issue with trauma and heart damage without slowing your throat, and that's really hard to do. He is one of the most emotionally charged games to make the switch first introduced nearly three years ago.