New Cons: Operation Galuga update is finally available on Switch, here are the patch notes

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New Cons: Operation Galuga update is finally available on Switch, here are the patch notes

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Contra: Operation Galuga
Image: Nintendo Life

Update [Wed 1st May, 2024 11:45 BST]: After being released on other platforms last week, Konami and WayForward have revealed that the latest update for Contra: Operation Galuga is now available on Switch.

The clerk shared a notice to turn on the Switch Against Twitter account. You can find the full patch notes for this new update in our original report below.


Original article [Thu 25th Apr, 2024 14:45 BST]: Konami and WayForward announced today that a new update is on the way for Contra: Operation Galuga on Switch. As was the case with the launch update, the latest patch is available today on PS4, PS5, Xbox and Steam, but we’ll have to wait a little longer before it hits the Switch.

We don’t have an exact release date for the Switch yet other than “soon,” but we know what it will entail. The main issues targeted this time around are the force close bug, game freezes, and music glitches, though the development team has also made a handful of changes to most stages in hopes of improving the overall experience.

The full patch notes are shared at Twitter and we have collected them for you to view below.

Cons: Operation Galuga update (“Coming soon” to switch)

Update and fix notification

  • Forced Termination Error
  • Freezing the game after clearing the stage
  • Music bug fix

1st stage

Phase 2

  • Continuation of the scene repetition

Phase 3

  • Enemy animations
  • Hit detection in boss battles

Phase 4

  • Respawn position in specific areas
  • Stopping progress under certain conditions

Phase 6

  • It is not possible to advance during a boss battle
  • Detecting hits in a boss fight
  • Boss attack animation
  • Flamethrower trap hit detection

Phase 7

  • It is not possible to progress with certain characters

Phase 8

  • Fixed cuts
  • Middle boss charge animation
  • He cannot advance at certain difficulty levels when competing
  • Post-game rematch processing in boss battles
  • The logic of leveling off the rise of acid

Fixes for weapon processing

  • Charge range
  • Homemade beans
  • Counter (Overload)
  • Barrage (overload)

Arcade mode

  • Weapon capsule energy stores between stages

Challenge mode

  • Errors when trying to start again

Other repairs

  • Improving overall stability
  • BGM stops at certain levels of difficulty
  • Character hit detection while crouching
  • It is not possible to work when using certain benefits
  • Respawn causes the player to fall into the fields
  • Positioning enemies that spawn from the ground
  • Process when restarting after finishing the game
  • Other minor bug fixes

Hopefully we won’t have to wait too long before this one hits the Switch. Remember, we thought the game could really use a bit of polish at launch, with its technical issues detracting from what could otherwise be fun.

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