Japanese publication Famitsu recently interviewed Hideki Kamiya, Nintendo producer Makoto Okazaki, and director Abebe Tinari about the uniquely charming Bayonetta Origins: Cereza and the Lost Demon. Kamiya explained to Famitsu that when they talked to Nintendo about Bayonetta 3, the Kyoto-based company suggested that the series go in a different direction. Mr. Okazaki says they thought about attracting those who may have been turned off by the main Bayonetta games. Kamiya said that he had previously mentioned to Platinum Games boss Atsushi Inaba that he was interested in doing a Bayonetta story from back in the day. Inaba said let’s do it, but it should be a full project, not a minigame, and Nintendo bought into their concept.
First, talk to us about the details of the development of this title.
Kamiya: It all started when we were talking to Nintendo about Bayonetta 3. When it came time to release Bayonetta 3, we talked about the idea that we were planning to add something more. There were a lot of ideas, and Nintendo suggested something along the lines of a ‘Bayonetta prequel mini game’.
True, a while back I casually mentioned while talking to PlatinumGames’ Atsushi Inaba that I ‘wanted to do a Bayonetta story from way back’. Not wanting to miss an opportunity, Inaba requested, “If we’re going to do this, let’s make a full project, not a minigame”. And that’s how it started.
Okazaki: As it transformed into a full project, there was a sense that we wanted to take the Bayonetta series in a different direction than Bayonetta 3. We wanted to attract people who maybe didn’t know the series and people who had played it once but distanced themselves from Bayonetta. With that feeling in mind, we started creating the game.
Thanks to GreatSong1 for sending the news tip