Nintendo officially announced the Switch 2 last week and while some developers seem to have already jumped on the bandwagon, other studios are still evaluating whether or not to release certain titles on the Switch's successor.
One of those developers happens to be Moon Studios, and CEO Thomas Mahler took to social media to ask if fans of the studio (as well as Ori games and Nintendo platforms) would be interested in a new release from the team, There is no rest for the wicked on switch 2.
If you haven't heard of this game, it was released in early access on Steam last AprilIt has “mostly positive” user reviews and has been described as a “viscerally accurate action RPG” aiming to reinvent the genre. Here's the story, and you can watch the trailer below:
The year is 841 – King Harol is dead. As news of his death reverberates through the kingdom, the crown passes to his arrogant but untested son Magnus.
Worse yet, the plague has returned, a dishonorable scourge the likes of which has not been seen in a thousand years. She ravages the land, corrupting everything and everyone she touches. Madrigal Seline, a ruthlessly ambitious figure in the church, sees the plague as an opportunity to prove herself in the eyes of her god.
These forces are converging on the Isola Sacra arm, where rebel groups and the provincial government are fighting for control amid the crumbling ruins of the island.
You are Cerim – a member of a group of mystical holy warriors imbued with incredible powers and sworn to defeat the Plague at any cost. But the task will prove increasingly challenging as you become embroiled in the plight of the people and the immense political struggle of this oppressed country. Chaos will pull you in every direction as you try to cleanse the land of evil and shape the destiny of the kingdom.
While this may seem like an obvious “yeah, you should do it” after the sales success of the Switch, development has become increasingly expensive (and timely) in recent years with failures that resulted in the shutdown of the studioso it doesn't necessarily hurt to evaluate the market before you commit.
The eShop is also more crowded than ever, making it difficult – even for prominent third-party and indie games to stand out.