Super Mario Sunshine bug confirms this trick that the developers used

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Super Mario Sunshine bug confirms this trick that the developers used

bug, confirms, developers, Mario, Sunshine, Super, trick

Our mustachioed plumber always has anecdotes or stories to tell. And after recently revealing the details of the soundtrack of Mario & Luigi: Brotherly Connection, or this other error that takes Yoshi to an uncertain place in Super Mario World, today we bring you another curiosity shared by Supper Mario Broth in X, in this case related to Super Mario Sunshine.

Super Mario Sunshine was and continues to be, without a doubt, a very special title within the saga.

I still remember when I was able to play it for the first time, it was summer and alternating bathing on the beach with visits to Isla Delfino brings back countless memories. But I'm not here to tell you details about my younger years, but rather to bring you a curious bug that reveals and confirms a resource used by developers to avoid loading times that could be annoying while we were exploring Delfino Citythe base location of Super Mario Sunshine.

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Remembering Delfino City

In this specific case it is a bug that we can reproduce in Super Mario Sunshine since the start of the gamesince the Sun to which it gives access is in a place in Ciudad Delfino that we can access from the beginning. To do this you have to go to the other side of the canal that crosses the city, specifically to the area that is left to the left of the structure that supports the giant Sun. Here we can see a group of Toads resting around some umbrellas, and right next to it we can see an entrance to the nearest building.

Well, as Supper Mario Broth tells us in X, if we position ourselves right at said entrance but without being able to cross itwe will have the chance to talk to the character inside. If we do this, Mario will look up at the sky, as if the character is floating somewhere above him.

Creative and efficient solutions

Well, this is because at that moment, the character really is in heaven! To avoid loading times that could hinder the experience, the developers decided to place some interiors of the Delfino City rooms in the sky of it, so Mario is really looking in the right place when you talk to this inhabitant. You will understand it better by taking a look at the images shared in the post:

When we are not inside the building, it is obviously invisible, since otherwise it would lead to to a strange constellation of floating rooms above Ciudad Delfino. In any case, it is a most curious but at the same time intelligent resource to ensure the fluidity of the game by eliminating loading times that would otherwise be inevitable.

What did you think of this anecdote? Do you remember this happening to you when you played the game?

Via.

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