Today we bring you a detail from Super Mario that may honestly confuse you a little. He becomes involved with one of his most popular bosses, the Koopaling Morton.
Specifically, it seems that, in Super Mario World, there are a rule related to this boss. This is the technique used in Mode 7 boss battles, which is based on creating the illusion of having a background behind the characters. This seems to defy the technical limitations of the Super Nintendo console (SNES)
It’s all due to the use of sprites, which They are mobile graphic elements. These simulate an additional layer of content and, with this trick, the sprites move in a coordinated manner. This is how Nintendo managed to create the feeling of depth and movement in the background. It gives the impression that the characters are fighting in a three-dimensional environment!
Many would think this is impossible. on the SNES at a technical level, but Super Mario’s ingenious game design and programming allowed for this illusion. You can check it below:
In Super Mario World, Mode 7 boss battles appear to have backgrounds even though this should be, on a technical level, literally impossible. This is done by using sprites to “fake” a simplistic background layer. Details in image. pic.twitter.com/eqWP4Nmxdl
— Supper Mario Broth (@MarioBrothBlog) April 15, 2024
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