The new Shin-Chan game dropped from 60 to 30 FPS in its development on purpose

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The new Shin-Chan game dropped from 60 to 30 FPS in its development on purpose

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Not long ago we learned that the new Shin-Chan video game announced a few months ago will be launched in the West and now those interested in this launch continue to receive more content, apart from its 3D movie.

We have a curious detail from the next game. Remember that his full name is Shin-Chan and Snowy in Coal City (Shin-chan: Shiro of Coal Town) and will be released October 24 for Nintendo Switch in the West.

When asked in a recent meeting with Nintendo Life For the technical section, the developer of the title Kay Ayabe responded the following:

From a performance standpoint, Coal Town feels much smoother on Switch than the previous game. Could you talk to us about how the team achieved this?

We are not looking for a high frame rate like modern games. This approach has been consistent since Me and the Teacher on Summer Vacation because our goal was to replicate the texture of a television anime.

In Japanese anime production, there is a technique called “limited animation,” in which approximately 8 frames per second are used to express the movement of 24 frames. It was originally introduced for efficiency reasons, but is also a contributing factor to the unique movement and rhythm of Japanese animation. We tried 60fps in pre-production, but the fluidity didn’t feel natural, so we ultimately decided that around 30fps was the best option.

What do you think? You can let us know in the comments below.

Fuente.

  • Shin-chan

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