The new Tetris Forever update improves save games on Switch

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The new Tetris Forever update improves save games on Switch

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The Tetris Forever collection has already received some updates since it was released on the Switch last year, and to kick off the new year, Digital Eclipse has now released another update that improves the game's saves, DOS graphics modes, and more.

Here's the full review via the Digital Eclipse website:

First, we're excited to announce an update to how game progress is saved in certain games. For console games that originally had battery backup – meaning high scores, player profiles and game progress were saved between play sessions – versions of Tetris Forever now work the same way.

If you exit or cancel the game, your progress will be retained, without the need to use the Save/Load features in the in-game menu. As you work your way through the challenging campaigns of games like Tetris 2 + Bombliss on the Famicom or the various modes of Super Tetris 3, you'll be able to keep your profiles and progress with ease. Additionally, the leaderboards for the two MS-DOS games will also be persistent between game sessions, recording your achievements forever.

Games with these upgraded save features are:

Famicom:

  • Igo: Kyū Roban Taikyoku
  • Tetris 2 + Bombliss

Super Famicom:

  • Super Tetris 2 + Bombliss
  • Super Tetris 2 + Bombliss Genteiban
  • Super Tetris 3
  • Super bomb

MS-DOS:

  • Tetris (AcademySoft)
  • Tetris (Spectrum HoloByte)

Also, interestingly for MS-DOS players, we have expanded the graphics modes for Tetris (AcademySoft), Tetris (Spectrum Holobyte) and Welltris. Select the Game Settings option from the in-game menu and you'll be able to choose display settings including CGA, EGA, VGA, Tandy and Hercules, depending on the game. We know that some players have grown up with these specific visual elements of the setting, so we wanted to represent them as accurately as possible. MS-DOS games now also have key repeat functionality, so holding down a key will now result in repeated presses (allowing you to slide a Tetrimino piece without having to repeatedly press a key, for example).

You may also notice a few other bug fixes, including a fix for the Apple II score rollback issue, as well as touch feedback settings during Tetris Time Warp multiplayer games.

This update is apparently just an appetizer – with “even more improvements for Tetris Forever and Tetris Time Warp” on the way. We will publish more information about this soon.

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