The The Legend of Zelda live action movie encounters a difficult obstacle. The question of whether Link, the iconic protagonist, should i speak or not, has established itself as a debate among fans. This decision, which seems simple on the surface, has serious repercussions for the adaptation and representation of the character to fans.
On the one hand, Link’s silence is a fundamental element of his mysticism and stoicism
However, from a cinematic perspective, a voiceless protagonist can be problematic. Movies rely heavily on dialogue to develop characters and tell stories. There fore, a silent Link could make it difficult for the public to connect with him and his journey.
The film’s director, Wes Ball, has suggested that Link will speak in the movie, which was to be expected by many, however, this decision may anger a portion of the Zelda fanbase.
Link’s dilemma to speak or not to speak reflects a broader problem in adapting video games to live action. Screenwriters and directors face the difficult task of balancing the fidelity
As more and more video games are adapted to live-action, these types of debates about fidelity and adaptation will likely become more common. The Legend of Zelda movie is at the center of this discussion. The decision about Link’s voice will be a focal point of the controversy and the debate among the fans.