There are not enough people about this early candidate

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There are not enough people about this early candidate

candidate, Early, features, Nintendo Switch, opinión, people

One hundred lines 1
Picture: Nintendo Life / Aniplex / Xseed Games

Warning: This article is carried out on the territory of the Spoiler for the 100th line – the last defense. If you still have to play the game and want to go to the blind, we recommend that you get back to another time …

I'm not a lover of tactical RPGs … Is what I would tell you before playing a hundred line – the last defense academy. Hell, I'm still not sure I would necessarily call myself the “fans” of the genre; One game may not be enough to bother me that many. One hundred lines, though ..? Yes, I am a fan of hundreds of lines.

In fact, it's easy for my game of the year so far, and even with a 2 -on -the -horizon switch, it will need something truly special to usurp its throne. Mitch gave him a 'excellent' 9/10 in our review but what he didn't cover – what he He couldn't The cover without any corrupt – is how ridiculously ambitious and visual novel Kyo Games / Tactical RPG hybrid is really.

So, if you are sensitive to spoilers and want to get into this completely fresh, consider this last warning. We come in, people.

Before Waltz is headed to what is undoubtedly Big Twist ™, I first want to look at the wonderful acting role of the characters. It is as if Danganronpa before her, the whole assumption of hundreds of lines – survive and protect your school from the winner for a hundred days – she would collapse and burned if it was not like Takumi Sumino, Darumi Amemiya, Shouma Ginzaki, Nosomi Kirifuja and The Restball.

The work of the characters is truly where the directors of Kazuk Kodak and Kotaro Uchikoshi shine. They succeeded in their own way that each member of 'Special Defense Units' made it completely unique and special.

For example, take Tsubas Kawan. Whenever it is located in a stressful situation, it immediately feels nauseous, and that makes a wonderful comic relief. I lost the number of times I nodded whenever the story was a dark turn, and the camera switched to Tsubas loudly dry lifting.

In addition to comic relief, however, we also learn a lot about the background of Tsubas, including her passion for machines encouraged by a car repair with her grandfather as a child. We have plunged into every character, to the point where we begin to understand the potential causes behind their different miracles. Even Total Prats like Tsukumo, whose obsessive commitment to his 'dear sister' shows deeply worrying, gets his own moment of redemption and through his past and the way the plot progresses.

When I got to the loan, I really didn't want the game to end. I grew up to love these characters, and several significant losses actually brought me a tear during the final stages; something that is not playing before she has achieved. Couldn't I just continue? Just for a little ..?

Well, here's things: it didn't end.

When you get to the last few days in the basic hundredth time lane, you find out that through the power obtained by the absorption of your enemies, the protagonist Takumi can actually return to time until the first day and do the whole thing again. Only this time you are free to make significant changes in the story and work on one of the potential hundred different endings. WHOA – Keep my beer, Nier vending machine!

One hundred 4
Picture: Nintendo Life / Aniplex / Xseed Games

I know what you probably think, and no, you don't have to play through the whole He plays a hundred times. Effectively, the story can be separated on several different trails, each with many potential endings, and the game even gives you the opportunity to jump back to certain days to change your decisions and change the path of the story.

Some endings can be extremely short, the other a little longer … some good and some very bad. You could see that you become a villain of the story, while others can be concluded with the adored loyal samurai kyoshika magadors devoured by your zombied friends. The variety of paths is simply absurd, and discovering is joy.

This is just a few more, will we say, “Insignificant” possible endings. I will not go into those who can actually spoil the comprehensive plot; Even if you are still with me at this point, I would love to enjoy the story of Line's father -in -law under your own terms. It is certainly, however, to say that running through those initial a hundred could definitely be considered a “prologue”, although it stands comfortably as a convincing story in itself with the beginning, middle and end.

So you can definitely stop there and have a great time, but if you are looking for something a little more ambitious – something that throws the ordinance through the window – I would encourage you to continue and see what a hundred line has a sleeve. It's simply magnificent.

There are so many reasons why I love this game. I love to understand what to do during the 'leisure time' sessions in which you can talk to your colleagues, enter the world into the mini -inspired committees, or dive straight into a few fight simulations to potentially upgrade your abilities.

The biggest surprise for me, however, it was as much as I loved the fight system. As I mentioned at the start, I am usually not one for tactical RPGs, but a structure based on a hundred based on the line is so good. I often overwhelm when it comes to deciding how to approach tactical play: how do these characters work? Why can't I move more than two spaces? Just what the hell do I do make??

One hundred lines, however, made it easier, and this is once again thanks to incredibly unique and diverse acting. Their artistic design makes it easier to distinguish from another, and it only took a few battles until I remembered their strength and weakness, along with the way their attacks take place in the field of battle. There was a point where, after a few quiet days of full 'leisure', warnings to mark the incoming battle filled me with excitement.

Most battles felt feasible and never felt completely helpless against the conqueror horde, but there were still several I was able to immediately lose within just a few minutes. In these cases, the game gives you the ability to restore your battle with significant reinforcements of your workforce, giving you 300% 'voltage' immediately (which is basically giving you three use of your extraordinary special attacks) and filling the health of your team. Is cheating? Of course, me guess… But the game also makes it significantly more affordable for tactical newcomers like me.

I love Danganronpa series. I think the wonderful games that have remained as convincing are now as they returned when they first launched themselves without Danganronpa, I think the hundreds of lines would exist at all. I have to be honest with myself, though … a hundred lines are better. It's a masterpiece.

Ko-Director of the Kodak Kodak Haas Recently confirmed To play “selling well”, but I still feel like there aren't enough people about it. I suppose, however, that as many years go by, more people who play with oral tradition will descend as one of the greatest visual novels of all time. Nothing likes nothing else.


Have you played through the 100th line – the last defense academy? What do you do? Do you have a favorite character / end? Let us know with a commentary at the usual place.

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