
Drop. It hurts, isn't it? We all stumbled nothing as we walked and shook our knees, or stumbled upon the stairs and landed our face. Not fun. It is embarrassing, it is painful and stands as a persistent reminder that I am the most skilful human being. There is a reason we can't jump off the buildings and cliffs and live to tell the story – we are just meat and bone.
Then there are video games here. They allow us to make impossible, unthinkable and absolutely funny without consequences, mostly. High places jumping is completely normal and you don't need to be good at the parkoura to do this.
Except you still can't jump safe from buildings and mountains and land. I can turn me up and snap gleok in the tears of the kingdom and live to tell a story but the fall from the high cliff can kill me? What is the point?
Well, comes the Xenoblade Chronicles X, a game in which they can literally launch from the top of Blade Tower Tower NLA or Mount Edge Peak Oblivia and land without so much place. Now I can truly live my dreams to look cool as I jump from the top of the skyscraper and land with one fist on the ground without effort. Who needs to beat giant cyniculas?

Many people talk about video games as escapism, as a way of winning the world. I sometimes use them, so it often appreciates me realism. A graphics that is inappropriately close to real life, recording a movement, the idea that I could break my leg if I fall from one of the branches of the tree of the tree. Zelda is not exactly a picture of realism, but you get an idea.
I admit that it could be a little strange if, in the order of Dead, John Marston and his horse could fall off the cliff and survive – during that time it was a place. But I am also obsessed with the space jump in Xenoblade Chronicles X and I think every video should have it. I obviously do not respect balance.
I huge jumps that defy death on the planet of peace have a sound narrative purpose, something I won't go here for the spoiler. We are saying that he jumps thousands of feet, without any consequences except the short trail. Who cares about realism when you look this good jump? Not me, because it's so damn fun.

Think about Witcher 3 for a moment. Set up in a world inspired by Slavic mythology, filled with scary monsters, and yet Geralt, a titular witch [Nice. – Ed.] who last year and years of training and fitness as an extremely powerful fighter, could die from simply falling a few meters. This is obviously fixed in Version of the next geneso maybe Geralt will be invincible to Switch 2.
Autumn damage is not in line with video games and it has to be. Imagine playing Super Mario Odyssey and Mario just dying because he jumped from the top of the new Donk City skyscraper. It would be weird, wouldn't you? Because this is a bright and colorful platformer in which the research and movement of the king are. Instead, he was briefly stunned either on the spot or stuck in the sand.
A lateral note: I love this description why Mario can survive big waterfalls In Odyssey, which explains why it causes damage to the Super Mario 64, not in the latest 3D adventure. Then the solution is – room.

Autumn damage is present in all three others Ksenoblad Games, and at least there makes little sense. Is he bored? Little! But then, whose mistake is when I continue to jump from large structures and expect to survive? Although, again, if Rex can survive multiple attacks from Jin and Malos – which both have a rather dangerous weapon – what is his big 'big jump'?
Who cares about realism when you look this good jump?
Am I just outraged because I made more heavenly diving in the tears of the kingdom and did not pull out my paraglider at the last moment, resulting in the premature death of the link? Maybe and look, I don't think the link should survive a drop of thousands of rates. But there are also the second time I ragdolate the mountains and only took a little damage that ultimately led me to my death.
Imagine what a garbage would have to have the damage from autumn in Castlevania: Aria of Tuwors or a Kirby game. Kirby literally lives Marshmallow, so of course, he doesn't hurt the Big Falls. That's a part why it's so fun to control it. These are quite fantastic examples, but I think the desire for realism is sometimes having fun. If Shulk can basically kill God and link can you take out a ganondorf with a stick, why can't I survive a 20 -foot jump?

Sometimes, despite all my philosophizing and loss in the weed story, I just want to have fun. It's okay that Xenoblade Chronicles X has a reason to jump and survive such funny heights, but ultimately, how much more unimaginable and unexpected research of the world of peace would be without that universe jump?
Come on, don't tell me that you didn't dream of a universe jumping and going to Earth from great heights in Gta Or Pokémon Legends: Arceus …
Let us know what you think of all these unpleasant damage in the comments.



