The number of major Wii U exclusives that continue to receive Switch ports is now one statistic now, it seems that Nintendo is more than happy to continue to get its own back catalog and give each title another chance at success (ideally, in our opinion).
Tokyo Mirage Times #FE is the latest game to get a second round – or an Add, as the new article puts it – and probably worth one more than most. Make no mistake about it: The Wii U was already dead by the time it was announced, so this would be considered the first purchase even by many who had the final version of Nintendo. With that in mind, let's not consider previous information, before we look at what's new later.
Explaining the game plan perfectly may need to be revised as often as this one, but the general perception is that today's Tokyo is plagued by Mirages, a group of sensible young men who take power out of people (who don't understand what's going on). He plays as a gang of teenagers in Tokyo – led by a chap called Itsuki – they all have one thing in common: they are all secret Mirage Masters, which means they can interact with friendly Mirages and help them defeat the bad guys.
What's wrong is that most of these cute Mirages guys are all represented by characters from Fire Cone series (specifically, characters from the first Fire Emblem on Famicom and Fire Cone: Awakening in 3DS). Each of your team members contains a certain Fire character, which you can fit into their costumes: For example, Itsuki accompanies Chrom, who carries your sword during battle. It is the finest food "sword of speech" we have ever seen since Sonic and the Black Knight
In addition to the original original job title for Shin Megami Tensei X Fire Emblem, this crossover is more Shin Megami game than it is Fire Emblem. The inclusion of those Fire Emblem characters and the occasional outbreak of the Fire Emblem theme is about as far as the game goes on displaying the Nintendo series and Intelligent Systems, and there are far more Atlus gaming links here, not least of all the fighting system.
As a result, any Fire Emblem fans hope that Professor Layton vs Phoenix Wright-style crossover featuring both the & # 39; s game series will be shocked, as they won't find any of the Fire Emblem's custom dialogues here. Instead, it focuses only on turn-based RPG programming, as is common in Atlus titles. That's not to say that this is a bad thing, at all: that you have to treat this with the excess of Shin Megami Tensei that happens to have Fire Emblem characters in it.
The war system in question is not very simple in many parts. Your team members are equipped with the standard Attack, Item and Escape options you would expect in a game of this type, as well as the ability to develop & # 39; skills & # 39; special uses points. These skills are where the game comes into its own, as each of the attackers builds one of ten types of weapons or magic – sword, spear, spear, fire, electricity and so on – and each enemy is weak. (or resistance) to certain types.
If you can attack a weak enemy type, you will not only do more damage, you will be able to attack & # 39; s session & # 39 ;: this means any other characters in your party also become capable of that type, with more damage.
It's a simple but satisfying way, and as you progress through the game you will find ways to build long-term coupes, and also include attacks on the & # 39; -Ad-Lib Performance & # 39; buff and graduation & # 39; special performance & # 39; eventually making you fight the shelf of the ups and downs. If you're the impatient type, the Switch version adds the ability to speed up time images when you feel they're too long.
Most wars or less occur only in the Idolaspheres, in the spiritual realms where the Mirages can be seen. Each dollar serves as one of the game's gems, and as they come from around Tokyo your goal is naturally to infiltrate and wipe out evil. While the battle is fun and full of spectacle, however, exploring the valleys themselves can sometimes be a small thing. Usually they have their little puzzles that need to be solved for you to upgrade, but this is usually not fun and you'll find yourself praying that they won't take too long to get them out of the way and continue the fun stuff.
And "fun" is the name entirely when describing the majority of the play: not just how it sounds to be played, but the presentation of it as a whole. With a structure based on the Japanese cultural tradition of the idol, Tokyo Mirage Septs is an endless array of colors, J-pop music, and universal unchanging joy. Even in the face of its subtle storytelling or its recurring parts, it still does its best to put a smile on your face for its constant standing. You will have good time in this world, as long as you have a love for Japanese anime culture (especially since no English word applies here, only Japanese).
What if you already know all this, though? What if you already have a game on the Wii U and want to know what's different here? Yes, to its credit, there are one or two extras in Turnch's port that may not be enough to justify playing the entire game for a second time to most people, but it will please fans who love it. Some of these add-ons have completely disappeared: for example, you can now choose whether Tsubasa wears glasses (which he didn't do in a Wii U game), so booking viewers can meet their needs there.
Other changes include regular tweaks to how the game was played. As well as the aforementioned ability to speed up the combo animation of the session, the & # 39; Online & # 39; GamePad. Whether this is a good or a bad thing depends on your personal taste: we really liked the double-screen gimmick.
Maiko, Tiki and Barry – once seen as supporting characters – now take part in battles from time to time. They can be added as appropriate members of your party, which are appropriate, but sometimes they can join your session attacks, making for great combos. The game also adds some new songs, including a & # 39; s cover of their existing songs sung by different characters. All of these are welcome changes, if not impossible.
The new main feature & # 39; & # 39; Ex Story & # 39; a new one, which includes a brand new bar called Area of Aspement and offers very few background characters. It is short and lightweight but adds extra detail to the different character combinations so fans will still have a chance to get out of it. It also lets you unlock some new special costumes in the Change game changer.
Most of the previous DLC from the Wii U version is included here, including the & # 39; Mirage Hunter & # 39; s support holes that you can use to boost your stats and improve your skills pretty quickly. The only significant DLC missing is a set & # 39; Hot Spring & # 39 ;, containing detailed swimsuits for each character. That's because this is based on the western version of the Wii U game, which changed some of the outfits to make them a little flower.
You will undoubtedly see some discussion in the comments about how the prejudices in this version are so great that Nintendo and Atlus may have kicked your door in the face, but the fact that a few changes have been made doesn't affect the game in any way, and it just makes things less workable. Apart from that, in this case Japan receives a & # 39; censored & # 39; with it, so it's not like there is a special type of westbound switch that is not available.
In the end, the newest addition to the Tokyo Mirage Septs switch is almost entirely acceptable, even if they don't really change the game until those who spend more than 60 hours completing the Wii U version should do it again. The fact is that those who benefit the most from the switchch port are those who haven't played it on the Wii U, but given that much larger percentage of the non-problematic userbase switch.