The secret, remade. Fixed story line. And, in the middle of it all, Pokémon is one who will never give up. Pokémon Mystery Dungeon: DX Rescue Team is bright on the imagination and great for changes. But not all is lost. There is a spark hidden in the depth of content; it just takes time to find out.
Turn it around for about 15 years and you'll find two Pokémon Mystery Dungeon titles close to Game Boy Advance and Nintendo DS. The Red Rescue Team and the Blue Rescue Team were the first Pokémon Mystery Dungeon games developed by Chunsoft (now Spike Chunsoft) released without any major Pokémon titles. By 2007, spin-offs had already collected over 5 million sales and were considered successful by critics and fans alike. In fact, for some fans, Red Team and Blue Rescue was the first Pokémon title they've ever played. Maybe that's why nostalgia is so important.
Fast forward to today, Pokémon Mystery Dungeon: Rescue Team DX brings all the unique features and techniques of Pokémon to both Red and Blue Rescue Team types in a new and unique art style. Not only was the remake of the Pokémon Mystery Dungeon title, but the DX Rescue Team was to commemorate the first remake of the Pokémon game without a sequel. With over 400 Pokémon guaranteed, some quality of life changes and unique art style, The Rescue Team DX has all the things that are definitely done.
If you are not familiar with the storyline, Rescue Team DX follows you and your chosen Pokémon partner for 25 to 30 hours to save the world from total destruction. The cause of such a disaster is actually down to you. Many years ago, Pokémon had been left to take care of his own life when their own personal trainer saved himself. To remedy the evils of the past, man would turn into Pokémon, but in doing so would cause the end of the world. So, with up to 16 Pokémon choices (chosen for the personality question, as before), you and your partner must form a rescue team and explore the pits across the country in a bid to help save all Pokémon in the world.
From the get-go, Rescue Team DX has several health changes. After a quick tutorial at Tiny Woods, we came across an automatic fix – a feature with a lot of nudity – and it was adjusted to a painterly art style. It's different in any art style from previous Pokémon Mystery Dungeon games, but, in its own way, it can be pretty cool and easy to get into.
If you've played an eShop demo, you'll understand that controls can be very impactful, either in manageable or closed ways. When moving sharply or in a straight line, Pokémon images look unnatural, as if the speed of movement is too fast to play by hand. Spotting is also a problem when playing with a hand as it is too fast to keep an eye out. Good for speed runners.
On the other hand, using the new auto mode removes those access controls by tapping the & # 39; L & # 39; Simply use AI to navigate your team around the hole with speed, finding objects and quest objects as a priority before heading down the stairs. It's a great feature for toddlers, especially when they're in the bind, but given how accessible the auto mode is throughout the game (can be turned on or off at any time), it removes the whole premise that Mystery Dungeon is built upon. The idea that a player should explore the valley and find their own way is part of the challenge. Once you leave it in the hands of AI, the challenge becomes harder, enabling the game to play itself. But, hello, it's an optional feature, so if you want to take a look at & # 39; Als Play & # 39; s small body insert, then be our guest.
Even the weapons are in the hands of AI automatically, by simply making an option in the settings menu allows the player to choose when to give the weak or disabled Pokémon an Oran or Cheri Berry. Alternatively, AI will prompt players to donate an item to a team member or reject it. There is nothing that goes beyond questionable and hand-held.
There are many changes happening elsewhere as well. In the original games, players were able to use & # 39; basic & # 39; such as having lunch, killing the body and jumping to use the enemy Pokémon. In Rescue Team DX, the basic attacks have been removed with players now relying on PP only for their chosen set. And while prison inspections remain the same (random formations, throws, traps, stomach starves and beast houses are all pending), the four-person recruitment program has been changed to a group of eight. Now, you can hire up to six other Pokémon mines after defeating the battle. It's fun to hire Pokémon, unfortunately for challenging it.
The tragic scene of pilots, Friendship Areas in the first series has been dramatically changed. You will no longer be able to get in places and watch your hired team members running around. Now, Pokémon camps (which can be purchased for in-game currency at the Wigglytuff Store) are being transferred to locked screens, such as how the Pokémon box works in the mainline series. Players can now do one of four things; feed them a gummy to work up random numbers, show them as a member of their favorite team, make them stronger by using things like carbon, zinc, etc., and then release them back into the wild. Given how many friendly sites there can be on Rescue Team DX, it's a shame Spike Chunsoft completely ruined the opportunity. The quality of life-changing damage to the heart and soul of this game.
Many of the minute changes come from Pokémon Square, which is the main location of Rescue Team DX. The Kecleon store stocks random items and TMs that are changed daily (in-game only). Players now have access to super powers such as earthquakes, fireworks and Hyper Beam in the first hour of play. Also, if you train at the Makuhita Dojo, you'll find a gold ribbon that can be sold for $ 2,500 Poké – about the same amount of Earthquake TM one. In the meantime, Rescue Team DX leaves all the real challenge, making it one of the easiest Pokémon Mystery Dukeon titles to ever play. And while I like to say boss challenges such as The Meanies and Zapdos put it off as a notch, they fought hard, going on for two minutes with a team of only four.
But not all is lost. There are moments in Rescue Team DX that contain sparks of its former glory. The storyline remains unchanged, so all the best background content of the game is available. In addition, you'll find items and money that can now be controlled on the screen before the hole goes off, and Pokémon's abilities give you instant access to rent, among other things. Link Links also resides in the Gulpin store, Bank through Persian and Storage with Kangaskhan, so no worries there. Online features, such as rescuing colleagues or strangers online, can be found through the Pelipper Post Office. It works just like a normal prison job, this can be added to your job list on the fly, with rewards automatically saved after you finish the quest. And last but not least, you now have the ability to rediscover your team's glittering Pokémon. There are so many fun moments within the DX Rescue team, you just have to get them out (yes, just in case).
Pokémon Mystery Dungeon: Rescue Team DX, unfortunately, has been moved away from the game that it was. The level of life extension, the change in Friendship Areas, and the lack of challenge until the post game has taken away all the likes of the Pokémon Mystery Dungeon community. The shameful rescue team DX doesn't complete its original gameplay, especially if the storyline deserves more. Newcomers may love it; veterans may fear disappointment. Throwing an apple on a Pokémon boss, they'll look forward to more.
6.5 / 10
A review copy of Pokémon Mystery Dungeon: DX Rescue Team was provided by My Nintendo News by Nintendo UK.