Video: Technical Analysis of Digital Foundry Metal Gear Solid: Master Collection 2.0 Update

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Video: Technical Analysis of Digital Foundry Metal Gear Solid: Master Collection 2.0 Update

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Last November, Metal Gear Solid: Master Collection Vol. 1 because the switch ran into Version 2.0.0 And now Digital foundry He looked at another state of play on Nintendo's platform.

Focusing on MGS2 and 3, the Switch version has significantly “improved” from starting. In its current state, it still deals with the original resolution of 720p, but “virtually no anti-aliasing” and lacks texture filtering, resulting in a “comprehensive noisy, flickering image” when connecting. Some features available on other platforms are also missing, such as increase.

The main change is Framerate Performance – with the Konami dealing with “Lunce in the Switch frame speed in MGS2, especially”, in Patch 2.0, and while some drops remain, it is a step in the right direction:

“Compared to the launch, in motor cut scenes containing a long view of a large shell, he gets a 2-5fPS reinforcement on a new update. The Pod-30fps fall unfortunately, even the latest patch, but this is progress-plus, which we see that the prints, which is worth the use of, is worth the 15-e-boat. no matter what. “

Although this is all “good news” for the Nintendo system, the collection is still struggling to “lock on 30fps per second in MGS2”, and there are some unusual increase at 60 when opening and closing the door. The original PS2 was 60fPS compared. As for the performance of the Switch MGS3, it remains on 30fps (which is in accordance with the original PS2) and supposedly has “less drops than MGS2”.

Overall, the main collection is in “a much better place with a staff installed 2.0, but the fundamental disadvantages are still frustrating.” You can get full demolition in the top video.

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