Another joy of Switch is the many types of games available on the platform. The breadth of experience of the types of services and frequency of releases has made the last three years an exciting one for Switch owners, with a lot of surprise coming from there. Earlier this week the first-person shooter online Warface became the latest surprise release from the console, introduced without any previous announcement or much ingenuity and brought a popular icon to the small but powerful FPS library
We caught up with Ivan Pabiarzhyn, Producer of Warface Franchise at MY.GAMES, to inquire about the development of the switchch scene, how it fits in with other versions, and the reasoning behind throwing the game down in eShop …
Nintendo's health: For anyone who has probably never played Warface since its inception in 2013, tell us a little about the game, its history, and what makes it unique in the online multiplayer arena.
Ivan Pabiarzhyn: Warface is a key Franchise that we actively promote. In 2018, we released the PS4 and Xbox One versions, and recently launched Warface: Global Operations mobile. Nintendo Type Switch is the next step. Warface is a live service game, so it's very important for us to release new content regularly and make the game content as different as possible. That's why we have complete media campaigns for this game, about their heroes, villains, and a culture of pride. There are also other types of PvE machines and lots of PvP modes on many maps. Players can choose from 5 playable classes, including a category of newly installed robots, imported from Warface: a Titan update and are already included in the switch version. Warface is also an eSport title, so, our game we rate as seriously.
I think what makes Warface interesting is that it's still growing. We reported 80M players in total last year, with 13M playing on PS4 and Xbox One and that number is still growing. The secret is simple: from the beginning, we were determined to update the game every month with new content, new weapons, and new gameplay styles. We also sent our players to Mars! And they love it.
How long has the Warface version of Warface been in development?
The entire development cycle took a year. It was developed internally by our team Allods Team, who have previously shown the game to console and improve Skyforge and its versions of the console. Working with Nintendo Switch was a very exciting challenge for the team, and we were excited to find that the game worked well on the switch.
The game is obviously running on the & # 39; Expressised & # 39; most popular version of CryEngine. Tell us about the challenges you faced to get Warface running smoothly on the switch. What are the biggest hurdles when compared to other types of console?
One of the biggest questions for us is how well CryEngine can work with switch hardware. Another challenge was providing stable 30FPS in all gameplay modes. To confirm this, we have decided to adjust this decision, both curved and portable, to significantly reduce image quality. Another challenge is the size of the game – over the past years, we update Warface every month: adding new maps, weapons, new competition modes, and co-op campaigns run on the subject called "Special Operations". Estimating this 7.5Gb download was quite an undertaking, but because Warface is a downloadable topic, we were committed to keeping the core of the game small, and very happy with how it turned out.
sometimes it seems like every publisher gets startup wonders in different time zones (laughing)
The switch has taken a rich and varied software library almost three years since its launch, though there is still a huge shortage of shooters, especially the variety of the internet. Why do you think there are no other FPS titles on Switch and what made you decide to come to the console when others haven't (yet)?
Turnch's lack of competition – both in the form of shooters and in the free-to-play service model – is what made us think about installing the game for the first time. At MY.GAMES, we know the market for online shooters well, and have been doing live service games for many years, so we knew they had the knowledge to bring such a game to a growing switchch community.
As far as fit for PC games and other consoles, switchch releases have more to do with platforms like gyro, etc. Is there anything missing or a bit different about the switch type of switch? Should a competitor on a switch have to be in any discomfort compared to other vibrations?
Warface on Switch contains similar content and features such as PC, Xbox One, and PS4. All modes, all campaigns, everything available and included in the download size of 7.5GB. However, we decided to unlock the content gradually, so that Nintendo players would not be overwhelmed by the high number of game modes and gaming styles when they first started the title. So we will be opening new things like Special Operation every week until everything can be unlocked. After that, the next major console update will launch simultaneously on the switch, PS4, and Xbox One.
Crossplay is not currently supported but after the & # 39; rock-solid & # 39; is near the beginning of the multiplayer wish list on the console. What are your plans for crossplay on switch?
The most important thing for us is that the experience is the same between all comforts. That means releasing all gameplay and content updates at the same time. We'll be ready to talk about crossplay later, but we certainly work on that information.
Giving players the option to start playing Switch quickly was very important to us.
It is safe to say that the launch of the game has been amazing, although the Australian release of eShop has surprised some people at the start of the season. Tell us about the challenges of planning a surprise launch. Why was it more important to you to get the game into the hands of the players rather than build up the hype with the traditional marketing build?
Well, at some point it seems like every publisher is getting startup wonders in different time zones (laughing). However, when working on Warface on different platforms, we experimented with many different launch strategies. There are many factors to consider. Warface is a live online online game, it's free to download, and we actively engage with the community on franchise development through our monthly updates. Based on all of this, we decided that in order to speak well about the game, we should be able to show it quickly. We wanted to send a clear message: our commitment to developing the Warface franchise across different platforms and giving players the option to start playing on the Switch quickly was very important to us.
The Titan update brings the game genres into line with the release of the PC, so after nearly seven years of fitness and evolution, what's next for Warface (in Change and elsewhere)?
We are committed every month to get our Warface update map. For example, the newly introduced fifth grade, SED, has moved the game balance down. We are also introducing new special functions and trying new game modes and special events.
We are preparing for a new content update for the next console that will simultaneously launch on Nintendo Switch, Xbox One, and PS4. On top of all that, we just launched Warface: Global Operations on mobile. But it's not perfect, of course. We're constantly looking into new platforms and new types of live service, so expect to hear more about the Warface franchise by 2020.
Many thanks to Ivan. Have you enjoyed Warface since its surprise came down from the switch? We'll have a review ready for you soon, but let us know how you got on with the game by commenting in the comments below.