It is not strange to see that DOOM is one of the most used games for any type of projects, we have seen various devices that should not usually have the ability to run games run this title, something that already seems extremely new to us. But it does not stop there, and the next achievement he has achieved LOSS is to become one of the first to have been developed by a AIwho even created their own graphics engine to run it.
As you can imagine, there is nothing new in seeing how artificial intelligence is able to generate content, and we are already practically used to being able to create videos and images with impressive realism. But it is true that until now, few sought to offer an interactive experience, and this could become one of the most interesting advances, especially in the field of video games, since it has made it possible to generate an entire title by itself.
The final challenge of DOOM, that the game is entirely generated by artificial intelligence
There are few ways for a game released in the early 90s to have a huge impact in today’s times, and as we well know, many titles released in that era ended up evolving into some of the sagas. . most famous today. But the fact that the original game released in that era continues to be talked about even in the moment we find ourselves in is something that practically only concerns LOSS can do, and there is more and more news that we find about this shooter that leaves us impressed.
This time it’s about artificial intelligence, and Google Research scientists have published a paper on GameNGen, a new game engine based on Stable Diffusion and capable of generating the original gameplay of the first DOOM released on the market. market, the original, a neural network. And it’s a rather complicated concept, since this engine is created to process a series of previous frames of the game, as well as the player’s current input to generate new frames in the world with surprising visual fidelity and consistency.
In this case, the title can be played as if it were the normal game, and it allows to have all the actions that could be found in the original with the difference that it is not programmed as such, but is generated as we progress.
This makes us think about the great potential that this technology can have applied to video games, and it is not at all strange that it is innovative given that it is literally capable of generating a complete game, so with a more advanced development it could quickly catch up with some of the current titles, which can have both its positive and negative points.