One of the main aspects of most video games is the possibility of allowing users to experience a series of emotions, one of the main ones is linked to pleasure and happiness, but not all genres are focused on Creation of a person he entertates in this way. There are titles that seek to experience other emotions such as fear, anxiety or even anger, and now we could see games that change according to the State of have a morale Of the person thanks to a new technology in terms of gameplay useful IA To do this.
Video games have evolved considerably in recent years, one of the main aspects that have managed to change industry must do so much with the graphic change of recent years as well as the possibility of experimenting with new mechanisms as well as capacity to really create complex worlds. But there are still many ways to improve certain aspects of any title and although it seems strange that the one we can see in the future would try to use the player's emotions to change the gameplay on every occasion.
AI could promote a new type of gameplay based on emotion
One of the main objectives that many companies have in all sectors related to IT has to do with the implementation of the intelligence artificialAnd although many people are not necessary, it is something that is little by little, it also reaches video games Leave us or not. Although in most cases, this technology is used to replace the work that one would do, there are several companies that seek ways to give them very different use to create completely unique experiences, such as Ovomind.
This Swiss company has a truly striking project that seeks to create a gameplay based on the emotions of the players via a device called Ovomin DK1 They will present themselves to the GDC (Game Developers Conference) this year. This device is able to record the mood of users providing real data in the game which allows developers to see how the user feels at any time, which allows you to create a gameplay that adapts to each situation creating much more immersive situations.
The best example we can find on how this type of gameplay would work is via a technical demo Dead shadows Created by Marc Albinet, director of Assassin's Creed Unity and Dying Light 2 who seeks to show the functioning of Ovomind AI. This demonstration offers users the possibility of discovering two completely different ways, one linked to psychological terror which manages to create suspense through a series of effects such as the possibility of using a health counter which decreases according to stress of the user or the ability to do this adopts the pulse that the person has at the time, while the second mode has a much more relaxed atmosphere to reassure the player.




