NVIDIA is not going through a very exciting time when it comes to its new technology. Ray Tracing came as a change and over the years it gradually gained share, but you can see that better improvements and more power to Hardware are still needed. DLSS 1.0 was almost a failure to save some titles that have done a good job so far DLSS 2.0 It replaces the baton with a very simple and very open process where we will have to wait to see how it works.
And GeForce NOW has been controversial since its inception, with developers and companies slowly rolling out NVIDIA.
GeForce NOW: game collection is very limited
Starting April 24 when NVIDIA will stop sponsoring Microsoft & # 39; s Xbox Game Studios titles, Warner Bros. Interactive Entertainment, Codemaster and Klei Entertainment.
All these developers said NO is very clear on Huang & # 39; s, so users will no longer be able to play games like Halo: Collection of the Great King or franchises known as Military Gears or Forza, without forgetting Batman.
To th is we need to add Formula 1, Dirt Rally and other popular games such as the Ninja Mark. Without a doubt, the least that GeForce can say NOW is that it was a model that no longer works as controversial, because it allows its subscribers to play from libraries like Steam Remote.
But logically NVIDIA does not approve for legal reasons the fact that the publisher has a game on its platform without the same permission and intellectual property.
Subscriptions, the main focus of the publishers' argument
There were no problems though when NVIDIA offered their service for free, the publishers were very happy with the idea, but when the free time came, they started to get out of their libraries.
Although the list of retired companies is extensive, NVIDIA says publisher removal is small and far between. But the fact is that many companies are leaving the ship and there are some that are just as important Ubisoft, which is currently strong in its NVIDIA support.
The Huangs for their part confirm that the number of players on their platform is increasing by millions, but they do not provide accurate statistics. So, the question is clear: is NVIDIA approaching the demise of its platform? Is it profitable even at the expense of losing big companies and titles? Feedback will be given to users as it is reasonable, because support for this and their subscriptions will be what determines the performance of the project, which is currently more shadowy than the lights.