It goes without saying that this is one of those topics open to discussion and that it would be interesting to know each other's point of view. It may be a reference to a more informative article as it is, but it's equally interesting to sit back and think about how the technology will cope and how it might end.
Ray Tracking and HDR, now and in the future? or trending fashion?
What we see in HDR may not be so closely related to Ray Tracing due to the simple markets and various services, but surprisingly, the past happens with more pain than glory in the PC world.
It emerged as Revolution (HDR), something that would change not only the game world but the way to understand and view content on PC monitors. Over the years it is becoming more and more forgotten and there is no failure to support it:
- Windows is hosted and supports it in a natural way and has the ability to use it in different ways.
- AMD and NVIDIA have been supporting their GPUs for years.
- Monitor manufacturers have a comprehensive catalog to choose from.
So what's the problem with HDR and therefore not the standard used in every home and office? In our opinion there are two well-differentiated features: the number of HDR drive levels and the quality of panels you are able to use.
There are so many different levels of HDR levels, each one unique and with different requirements (there are 12 versions) and some do not fall within the minimum certification criteria, even though they include HDR in their names.
In addition, there is the problem that HDR content may not be playable for two viewers with different certificates, which sometimes produces fewer compatibility issues.
Will they follow the same path?
Not really, Ray Tracing is an additional feature with less restrictive parameters and performance than HDR. It's still a passing game as it was Abuseand to quarrel either TAA At the same time, but unlike these, it is an industry-wide move and a drag market environment that will no longer be effective only when Hardware is able to deploy it with sufficient ease, from small GPUs to large ones.
In addition, Ray Tracing does not rely on many companies as such, depending on the API supported, the driver it controls and the software it produces. HDR instead requires the standard of authentication, the backing panel, the content it offers and everything directly, not as often as it does in RT.
If HDR wants to survive should be simplified and accessible in many markets, panel managers must sacrifice quality and provide VA, TN and IPS panels with high and bright comparisons, high color reproduction capabilities and, at a low price.
Content should be streamlined, embedded in multiple sources and with more bitrate, otherwise, HDR as a technology will go a long way and will be forgotten as Ray Tracing but for a variety of reasons, because ray tracing will be as much a feature in games, used and worked to improve quality as it is there is a filter.
HDR can instead be replaced by some of the simplest and most efficient levels, at the lowest cost and above all with the best use, where perhaps the only technology OLED in game monitors you can save it.