It seems like it’s been a long time since NVIDIA introduced the first graphics cards that support Ray Tracing. The first models were the RTX 2080 and RTX 2080 Ti, announced in late September 2018. Just over four years later, the 64% of users have never used Ray Tracing.
When NVIDIA introduced real-time ray tracing technology, there was already a lot of talk about it. The number of games supporting this technology has increased, but it’s still far from a standard. Now, in addition, it is known that most users have no interest in this technology.
Ray Tracing does not attract the attention of gamers
NVIDIA introduced this technology to the market, making it a necessity. The truth is that AMD graphics cards also support this technology, but on a smaller scale. So much so that the company barely talks about this technology, and now we understand the reasons.
LinusTechTips, the world’s largest hardware and technology channel You asked about Ray Tracing. Specifically, he asked how many of his followers have used it and the result is devastating. They participated in survey of 86,500 peoplewhich is a fairly large sample.
According to the survey, the 13.6% of users have used Ray Tracing last week, the 8.3% in the last month and the 14.4% over the past year. But the most telling fact is that the 63.8% users never performed ray tracing in a game. Pretty devastating data that tells us how green this technology is.
Technical advice Linus
@LinusTech
When was the last time you enabled Ray Tracing?
December 27, 2022 • 11:02 p.m.
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Despite NVIDIA’s best efforts, users generally sweat a lot from Ray Tracing. Among the reasons are the high price of graphics cards that support this technology and the cost of performance. And it is that ray tracing can generate a reduction of up to 50% in FPS. Something that NVIDIA compensates with DLSS technology, which is AI-supported image resizing.
We’re not just talking about an add ition to support the Laser trace
Ray tracing left me cold
I must say that, personally, I found this technology interesting at first. I like games with a story and good graphics quality, it seems to me that there is no better combination in a game, so I thought ray tracing might give them some extra depth and improve experience.
The truth is that over a year ago I bought a laptop with an RTX 3050. A few months ago I bought the Cyberpunk 2077 to test out Ray Tracing and to be honest I was disappointed. Well, really the disappointment was twofold. Although Cyberpunk 2077 seemed interesting to me, the truth is that it seemed very boring to me, little more than a futuristic GTA.
Regarding Ray Tracing, it’s not that it dazzled me. On the contrary, the drop in FPS with Ray Tracing active and DLSS disabled showed me that this technology is very green. Not to mention the rise in temperature of the beast of the graphics card and the maximum operation of the fans.
I think ray tracing is a good idea, but it does very little. In the end and so far, it seems that it has only served to make graphics cards more expensive.
The NVIDIA post, is it clear that hardly anyone wants Ray Tracing? appeared first on HardZone.