The appearance of the Ray Traced versions of Resident Evil coincided with that of PC. However, for computer game users, they have been a pitcher of cold water. The reason? The same as that of all console versions, the already classic poor optimization of said conversions. Let’s see how at least one of the deliveries, Resident Evil 2, performs on different maps for PC.
Capcom has updated three episodes of its famous Resident Evil saga to Ray Tracing. Specifically, the remakes of the second and third installments, as well as the seventh released a few years ago. Additionally, all three added support for AMD FSR. Which is nice considering the performance disadvantage when it comes to ray tracing. Especially due to the fact that the AMD RX 6000 performs less well in this regard than the RTX 20. However, this is not always the case and the Ray Tracing version of Resident Evil is the demonstration of what happens with a console to PC conversion.
This is how Resident Evil 2 works under Ray Tracing
Well, a Brazilian media decided to test the performance of Resident Evil 2 with ray tracing on and off with the following PC:
- AMD Ryzen 9 5900X 12 Core Processor.
- AORUS X470 Gaming WiFi base board
- Kingston Fury 2 x 8 GB at 3200 MHz DDR4 with CL18 latency.
The same computer was tested with three different graphics cards: by NVIDIA the RTX-3050 there RTX-3060 and as for AMD, its chosen representative is the RX-6600. The goal? Test game performance with Ray Tracing activated to see how each of the graphics cards performs and it is important to note that in this case it is the computing power of the graphics chip in combination with the ability of the unit to speed up the calculation of the intersection point The most important.
performance testing
Starting with the most powerful of all, the RTX 3060, we see how Ray Tracing drops the frame rate of the 107 FPS by not activating it at 73 frames per second
The two NVIDIA RTX 30s have the advantage over AMD graphics that its RT Core can not only calculate the intersection. otherwise, it also walks through the spatial data structure in an automated way. Whereas with the RX 6600 there is no such option and it is necessary to run shader programs. As if that weren’t enough, it has the ability to double the computing capacity per clock cycle and per core at certain specified times. The results? You can see them in the images below.
And what about the AMD card? Good it remains at the level of the RTX 3050, which gives us the clue that Capcom did not optimize the code for NVIDIA RTX. Since the RX 6600 and RTX 3050 have the same computing power of 9 TFLOPsS. As this is a conversion from console, it is very likely that Capcom has transferred the code as is and does not take advantage of the full capacity of the RT Core of the NVIDIA graphics card.
The update received user complaints
Capcom has increased the technical requirements of the game, even if we don’t play with active ray tracing, which has caused complaints from all over the world. So in the end they were forced to give the ability to roll back to the previous version as long as they can play the game if they have a modest team. This, in turn, is a demonstration of a problem that has long plagued the world of computer games. Today, Xbox and PlayStation hardware is literally the same as a computer, so games end up being ported to the console without any optimization and we’re clear Resident Evil to PC conversions won’t be the last case.