Starfield will soon work better on your steam bridge, what is it?

The Boss

PC

Starfield will soon work better on your steam bridge, what is it?

Bridge, Starfield, Steam, work

Star field There is still, save. If you played it at the time of its launch in September 2023 and you left it shortly after starting it, you know that you are missing a lot of news, not only in the development itself, but also in terms of functions and extras that bring a lot of joy to those who have not published it since. And proof of this is what we bring to you today.

We all know that Star field It is an exclusivity of Microsoft at the same time Pc as of XboxAlthough it is possible to buy it in stores that go beyond Microsoft Store. This is the case with SteamWhere it has been the most successful versions of recent times and where we have tended to try the new features even before that in the Redmond store. Indeed, Valve has already perfectly greased a publication procedure for beta which show before the updates are published which will change.

Creation options and best mods in Starfield

The fact is that the Update 1.15.2014 The beta channels of Steam And some players placed it with the game client and the first thing they found is the pleasant surprise that Bethesda decided to extend the limit of the size of the mods Officers up to 2 GB. This implies a larger range of new possibilities, with much more refined and important works that we can use in the Mods store itself that the company has enabled all the players who wish to.

In addition to that, which is an important leg, that of the Creation storeThis patch that will come to Star field He added a new, more graphic configuration which is “very low”. It has to do with the possibility of playing in devices with little graphic power, as is the case with some portable PC who has already seen them and wanted them to perform the game in conditions. This is the case with Steam bridgeFor example, that it will surely be much more benefited.

Starfield Mods Store.

But there are not the new features of the future Patch 1.15.2014 of Star fieldSince the possibility of improving visualization on screens with appearance relationships that are not standard, you know, 21: 9, 16: 9 and 16:10 have also been envisaged. Because the patch is distributed, we can also get excellent results on 32: 9 and 32:10 screens, in addition to improving additional resolution options for the most classic appearance.

If you want to know the rest of the notes, we leave you the full list here (extract from the official website):

Character

  • Very low screen settings have been added to improve the performance of certain devices.
  • Creation kit: the possibility that the creators add new icons to the game have been added.
  • The Store creations now allows you to bring together the creations.
  • Creation kit: Now creations up to 2 GB in size can be loaded.

General error correction

  • Creations: A possible error has been resolved by restaurants the charge order if a large number of mods were installed and then eliminated.
  • Creation kit: A possible blockage has been resolved by loading a supplement with a form of ingredient.
  • A possible control blockade which could occur during the change of view was resolved while sitting in the pilot's seat during landing.
  • A problem of blocking unusual movement was resolved, which was possible during the scenes of forced dialogue.
  • A control blockade that could occur has been resolved if the creation of a vehicle was disabled while a loaded guard depended.
  • An unusual control block problem that could occur has been solved by immediately opening a menu after loading a backup during takeoff.
  • A problem has been resolved which could prevent leaving a vanity room (PC).
  • A possible blockage linked to the movement or elimination of buildings in the main advanced position in Andraphon has been resolved.
  • A rare blockade that could occur when the unit was entryed has been resolved.
  • A problem was resolved by which by quickly pressing the fast backup, some fast backups could be eliminated.
  • General failures of failures and stability.
  • Corrections and improvements in the Creation User Interface.

Correction of errors in the gameplay

  • Skills: The limits of loading and robots of advanced skills in terms of position management should now persist after unit.
  • Weapons: The effect adapted to the legendary space no longer has a negative modifier for land damage.
  • Game options: A problem with certain interiors that prevented access to the load has been resolved.
  • Game options: the text of the effects of the state for malnutricity and hydrates has been clarified.
  • A gravitational jump problem that could occur after being called in the freestar or UC space has been resolved.
  • A rare problem has been resolved that could affect the elements that have been shown in Razorleaf.
  • A problem has been solved with missiles that could prevent XP rewards.
  • A problem of location of the player who could occur has been resolved if a new creation was installed and that a game recorded in UC alert was loaded.
  • A problem was solved by which creatures could move to water if they ever stayed.
  • A problem was resolved by which the objects fell could lose their stolen state.
  • At the gates of hell: the molten sword no longer damages orbit ships when used inside a ship.
  • In the Porte de l'Enfer: the audio of the crucible leaf will now happen properly after loading a backup or a trip quickly.
  • The reward table at the headquarters of the Tracker Alliance now has the right audio interactions.

Correction of graphic errors

  • Updated resolutions to include resolutions 32: 9 and 32:10, as well as more resolutions 16: 9, 16:10 and 21: 9.
  • Performance: A problem has been solved that could drop the painting of paintings by opening the scanner during extended game sessions.
  • Celestial bodies should now remain visible in the sky after entering and out of an interior.

Missions

  • Everything money can buy: an unusual problem has been solved that made the elevator of the commercial tower work.
  • In Memoriam: a problem was solved by which finish “at the Porte de l'Enfer” with Sarah as a companion could prevent the end of the mission.
  • Perfect recipe: Shonda will now recover if it was demolished when recovering Ashta meat.
  • The Starjacker: The dialogue options that appear for the characters they play after the adoption of Unity have been adjusted.
  • The upper part of the list: a control block has been resolved which could occur after sold data from the survey to Phil Hill.
  • Trackers Alliance: A problem was resolved by which the missions of the Rewards scanner could expire.
  • Alliance monitoring: a rare problem was solved in which killing or stunning the target did not finish the award missions.
  • World global: a problem was resolved that allowed the player to leave the planet too quickly after leaving the temple.

Places

  • Mannequins will now persist as planned in the new Atlantis Penthouse.
  • The player should now be able to modify the shelves and cupboards in Core Manor in Akila City.
  • A problem has been resolved that could prevent the scan from a certain flora.
  • In Hell's Gate: the plasma search installation now appears on the surface map.
  • A visible opening has been set in the Desert Biotic Laboratory.
  • The risks of ventilation are now shown properly in JEMISON.

User interface

  • Boat Builder: A problem was solved with the ship's update menu when there was only one module available to update.
  • Ship Builder: A selection problem was resolved when using large sources.
  • Decoration of the boat: The names of the empty ship modules have been updated.
  • Now all buttons should work in the vehicle manufacturer's menu with large activated sources.
  • Location: The text of dehydrated disadvantage is no longer cut into Spanish or varnish when large sources are activated.
  • Location: The rewards of the Tracker Alliance headquarters are now regularly located.
  • Location: The chains for the effects of the hydrated and dehydrated state compared to the furtive attacks are completely located.

Leave a Comment