Surely you have lived in many games, do you know what a light-bodied dissonance is?

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Surely you have lived in many games, do you know what a light-bodied dissonance is?

dissonance, Games, lightbodied, lived, surely

There are many terms in the games that do not look like a large amount of users, but which surely more than once they have lived, and that is why today we are going to explain what it is is and why Ludonarrative dissonance.

What is the light

Each day, a large number of games are launched, the vast majority of them have a story that tries to bring the player to life a series of unique experiences. But there are times when these experiences do not add too much with what the game itself tries to present. Opportunities like having to open a wooden door when our character could practically break it, having to surround a fence to enter an area being that it could perfectly jump or not be able to recover the weapons left by the enemies when your character is a master of the fight, these are some of these situations.

This is what we call Ludonarrative dissonanceA moment when there is a conflict between the story that has the story of a video game and the story offered by the mechanics of it. There are a lot of examples that we can find in all kinds of current games, but it has really come for a long time, one of the main reasons for which he began to have situations of this type had a relationship with capacity That the equipment had for games for years, while in other situations, it was raised as a means of forcing the player to follow a linear path.

Resident Evil 4 Remake

The oldest titles had fairly limited capacities, so it was not always possible to prevent this conflict from existing between the way the game and the story he wants to tell, although there are any Also has others who are directly due to failures in the design itself.

How it affects current games

You have surely encountered many situations that made you think if at any time your character is really the protagonist, the fact that there are times when doing something seems so obvious, but when he tries to do it directly I let you provoke a fairly strange experience. In current games, there are a lot of moments that are like that and this time we cannot blame technical limitations because they should not be a problem.

THE Ludonarrative dissonance He can get in many ways, a game in which you present a protagonistic character who would not injure a fly but in which he gives you the opportunity to end various enemies by pulling them with an arc is perhaps not So serious, but when a kinematic he then appears in which the character deplores an enemy after having massacred an entire army is something that causes a rather strange sensation.

Tomb Raider Defitive Edition.

In general, it is a problem when the title tries to have a coherent story, the development of the character always revolves around the original story himself and not of the decisions that the player takes, being one of the main reasons why A game arrives in which each decisions that Tomas manages to become one of the most important not only of the year, but of the decade as happened with Baldur's Gate 3 (although he also has opportunities in those presented by this failure).

Is this always bad?

It is normal that at the beginning, someone thinks that such a great contrast between the story of a game and its mechanics is quite bad, but it all depends on the way it is used because there is Games that manage to give him the touch he needs to break the immersion at certain times and thus capture the player's attention even more. It is obviously not easy to do, mainly due to the fact that in most cases Ludonarrative dissonance It is caused by the different ways to artificially extend a game, such as having to look for a key to opening a wooden door that our character could kick.

The way of implementing this “failure” in a story can be quite complicated, which is why there are games that choose to try to explain the reasons why this mechanics do not try to be part of the story From the game, on certain occasions it goes well and in others, it does not make much sense, so it is not always bad, but not good.

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