The happy return to PC of the old RTS

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The happy return to PC of the old RTS

Happy, Return, RTS

This causes a new (red) power known as Tempest, and that it is nothing other than such a coveted resource which completely modifies the flora and fauna of the earth, awakening an old race which slept and took care of the name of the Veti. So why we want the most, there are two factions faced by the World Defense Forces (GDF) on the one hand and the Tempest dynasty, which again causes a world conflict, only here we are in a kind of future with super advanced weapons and an objective to be completed. Finish the opposite.

It is for this reason, the intrigue, that the campaign is divided into two independent stories of eleven missions each, which allow us to understand the motivations which led to fighting each of the two parties. Each mission is accompanied by cinematographic sequences which, at the most veteran, will remember Westwood FMV videos in their first Command and conquer When the generals spoke to us by looking in the eyes. Unfortunately, they are not folded in Spanish, but with the subtitles, it will serve us.

Tempest rising.

It must be said that the terrain does not seek War dawn From Relic Entertainment, where what they tell us about and helps us to feel the story in the most direct way possible. And this rise in Tempest feels as a promising future that will give so that the stories develop and end up chiseling a powerful tradition.

A balance between classic and modern

As you can imagine for everything we have already said, the mechanics of Tempest rising They are a tribute to the foundations of Rts Classic, but with small parameters that make it accessible to the most modern players. The gameplay nucleus is based on basic construction, resource collection and tactical management of units in real time, a diagram that any fan of the former PC classics can recognize instantly. However, Tempest rising introduces much more modern elements that add to an already known set.

Tempest rising.

For example, the basic construction is very intuitive, with an interface capable of offering us a very clean general view, which is possible to effectively manage resources, clean energy or the production of weapons and accessories. Players must collect Tempest, as we have already told you, which is the main resource and at the same time manage the energy that maintains all its active operations. This allows us to enter a part of the game where territorial expansion predominates since we conquer, we gain power and strength. As was the case with the famous Warhammer 40,000 Dawn of War, which, by controlling certain strategic points, we would get the enemy until he defeated him.

Tempest rising.

It is almost obvious to say that each faction has a skill tree that they call them doctrines, and that it is essentially an improvement system that allows us to personalize the style of play. In this way, we can improve the collection of resources or simply improve the resistance of units to transform them all into authentic tanks. These doctrines, similar to the capacities of factions War dawnThey add a tactical depth, because the player's elections considerably affect the development of games and the result of the fighting. For example, opt for defensive improvements that can allow you to resist a seat while if you do not convince yourself to play on the contrary, you will attack with other more aggressive learning branches.

Of course, as it sometimes happens with games that expect a large part of the multiplayer (in particular the triumph to obtain a large and faithful community) in the end, the campaign becomes a tutorial to present the recruits and in the case of which is subscribed, I am from Little Pvp Jaleo against anyone. At most against the machine and ends up annoying. It is true that 22 missions are sufficient to launch a few hours, but perhaps the Veti ends up having her own campaign is an incentive to expect from thisTempest rising Much more in the future.

Tempest rising.

Of course, something that we particularly liked is the space that reserves the game for micrognition which, without becoming as bestial as that of a Starcraft IIThis requires a lot of attention when we position ourselves or simply make the composition of the units of our army.

Strategic diversity with unique personalities

As we have already told you, Tempest rising offers two playable factions in its launch: the World Defense Forces (GDF) Y Tempest dynastyWith a third, the You will bewhich is supposed to arrive in future extensions. As it is logical, each faction has a very well defined identity both in its style of play and in its aesthetics and to use them in different campaigns, we can plunge into their strengths and weaknesses in a very interesting way.

Tempest rising.

For example, GDF is a coalition of the United States, Canada and Western Europe, is a technologically very advanced army which prioritizes the mobility of its units and the management of information to move on to the movements of the enemy. They assume having high precision drones and tanks are perfect for those who want a much more tactical approach to fights. In addition, its doctrine tree focuses on improvements that optimize efficiency and versatility, allowing defensive or guerrillas strategies.

On the other hand, the Dynsty Tempest, formed by countries of Eastern Europe and Asia, has a much more aggressive and risky approach, which trusts all brute force, of the number of units present on the battlefield. This is why its economy depends, to a large extent, on the collection of Tempest, and its units, such as soldiers with flame throwers and structures that sacrifice sustainability due to production speed, promote a much more offensive style of play. So much so that the doctrines of the dynasty improve resistance and raw power, ideal for players who love attacks that attack without thinking too much.

Tempest rising.

This asymmetry between the factions of Tempest rising It is one of the forces of the game, because not only the units and the aesthetics change with each campaign that we play, but also the way in which the bases and their resources are managed.

Tempest rising.

An essential for RTS lovers

Tempest rising It is much more than a spiritual successor to Command and conquerIt is a title that captures the magic of Rts Classic while hugging the possibilities of current technology. His argument, classic and predictable, but enough to enter into his universe, his solid mechanics, his differentiated factions and a spectacular technical section make him a degree in the glorious days of War dawn O Disabled Command and conquer. Although it can benefit from more initial content and improvements in the machine -controlled enemies, they are minor criticisms against an experience that distills the passion for gender.

For veterans who grew up in the construction of bases and at the top of armies in the 90s, Tempest rising It is a nostalgic journey that has the impression of going home. For new players, it is an accessible and exciting front door to the world of real -time strategy. With its launch, it is positioned as a modern reference of the genus, demonstrating that Rts They still have a lot to offer.

Hardzone PC parameters

  • Intel Core Ultra 5 245K
  • Asus Prime Z890-P Wifi
  • Be quiet! 360 light loop
  • 2×32 Go Corsair Dominator Titanium DDR5 6600 MHz
  • Corsair MP600 1 TO Force PCIe 4.0
  • Be quiet! Light base 600 LX
  • Be calm! 850W power area
  • Asus GeForce RTX 4070 Ti Super Dual OC Edition

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