The arrival of the PS5 Pro on the market was very well received, many were hoping to get the advanced version of this console, and the price is apparently not a problem for users who wanted it, although it was one of the things that was most talked about during his presentation. But not all its aspects are positive, since if we compare it to the previous generation, the performance improvement offered by the version Pro of the PS5is lower than that of PS4 in its time, according to a video game developer at the Gaijin company.
There are a large number of aspects that we must take into account in the hardware of a device, one of them is obviously the power it offers compared to other models on the market, and in the case of consoles, the best way to compare them is with their predecessors or against those of the competition.
PS5 Pro performance improvement is less than what we saw on PS4 Pro
One of the things we’ve seen the most since we learned of the first leak on the PS5 Pro This is the great power it would have, since it would greatly improve the graphics card and other aspects that would provide higher performance, but apparently the change was not noticed as much compared to the previous generation.
As Gergo Horvath, a graphics programmer who works at Gaijin, the company that created Enlisted and War Thunder, points out, the jump represented by the PS5 Pro is less than what we saw in the previous generation, and the objectives that these had two consoles are very different. In the case of PS4
“On the PS5 Pro, there’s virtually no change in CPU performance, and while the GPU received a nice boost, the difference is far less significant: the PS4 Pro had more than double the rated GPU power of its predecessor (in terms of TFLOPS).”
In general, it appears that both consoles have really achieved their goals, and what the PS5 Pro really wants to offer is PSSR technology combined with Ray Tracing, something that as we have seen these days , is a total success (although the RT still poses some performance problems). Among other things, the developer also indicates that he finds it impressive that PSSR, as he indicates, can compete against NVIDIA’s DLSS, emphasizing that it is even strange that since its first version it works with such high performance
“During development and gaming testing, we found PSSR to be on par with NVIDIA DLSS and Intel XeSS, the other two ML-based super-resolution methods.”